[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

Re: [SPRITES] Spriting Carnival!!

Postby DenisBelmondo » Wed May 05, 2010 5:26 pm

Just a Styer AUGA3 I slapped together from something I found at FPSB

I'll fix the finger later, it looks pretty weird.
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Re: [SPRITES] Spriting Carnival!!

Postby The_Funktasm » Thu May 06, 2010 12:38 am

Caleb trades in his thrown explosives for a new model.
caleb 1942.png

For comparison, Jon's hand w/grenade.
PS original.png


Edit: Nice AUG. Good to see someone else that touches up rips.
Last edited by The_Funktasm on Thu May 06, 2010 12:34 pm, edited 1 time in total.
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Re: [SPRITES] Spriting Carnival!!

Postby ZDG » Thu May 06, 2010 10:40 am

Hmm, what a Smexy steyr.
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Re: [SPRITES] Spriting Carnival!!

Postby Xim » Thu May 06, 2010 10:45 am

That is an awesome looking gun. And nice recolour on that grenade.
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Re: [SPRITES] Spriting Carnival!!

Postby XutaWoo » Thu May 06, 2010 4:05 pm

ZDG wrote:Hmm, what a Smexy steyr.

Honestly, I perfer my AUGs with the scope and no-grenade launcher. Still nice.
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Re: [SPRITES] Spriting Carnival!!

Postby Cage » Thu May 06, 2010 4:41 pm

Just playin' around, always thought that doom64 shotgun lacked 'proper' reload frames
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If anyone would have a use for this, tell me, I can make all the frames
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Re: [SPRITES] Spriting Carnival!!

Postby Nightmare Doom » Thu May 06, 2010 4:45 pm

Cage wrote:Just playin' around, always thought that doom64 shotgun lacked 'proper' reload frames
Image
If anyone would have a use for this, tell me, I can make all the frames


Perhaps do the same with the Super Shotgun and Plasma Rifle?
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Re: [SPRITES] Spriting Carnival!!

Postby Enjay » Thu May 06, 2010 4:46 pm

Nice. I always loved the almost hypnotic pumping action of the Doom shotgun and the D64 one was horribly disappointing to me in comparison. The D64 one has much the same action as the quake one - another weapon which, to me, was disappointing in the way it was animated.

In fact, very few, if any, weapons in any games have had such a satisfying animation (IMO) as the Doom shotgun. Possibly the Duke Nukem one comes close, but not that close.
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Re: [SPRITES] Spriting Carnival!!

Postby scalliano » Thu May 06, 2010 5:03 pm

@Cage: That is DEFINITELY worth finishing! If you can do the same for the SSG and plasma gun, I can guarantee you that it won't go to waste ;)
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Re: [SPRITES] Spriting Carnival!!

Postby qwerqsar » Thu May 06, 2010 5:37 pm

Cage, the rifle is awesome! Please finish it! :mrgreen:
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Re: [SPRITES] Spriting Carnival!!

Postby NeuralStunner » Thu May 06, 2010 7:01 pm

qwerqsar wrote:Cage, the rifle is awesome! Please finish it! :mrgreen:

This!
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Re: [SPRITES] Spriting Carnival!!

Postby JoeyTD » Thu May 06, 2010 7:18 pm

Cage, if you can finish that shotgun I'll get the sound and start working on a wad.
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Re: [SPRITES] Spriting Carnival!!

Postby Xim » Thu May 06, 2010 10:58 pm

Actually the only thing keeping me from liking the D64 weapons better is the lack of animation in the shotties and (to a lesser extent) the plasma rifle. You should totally finish that up!

Then all we'll need are the missing D64 monsters, and we're all set! :D
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Re: [SPRITES] Spriting Carnival!!

Postby Enjay » Fri May 07, 2010 3:24 am

Now that I can see the D64 shotty on a better monitor, my only concern is that the idle frame has a flat-ish top to it (as the D64 sprite always had - I don't think it is just meant to be reflections or whatever) but it seems to look a bit rounder on the pumping frame.
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Re: [SPRITES] Spriting Carnival!!

Postby Cage » Fri May 07, 2010 4:07 am

Wow, I thought there would be no demand for those sprites :P I think I've didn't seen anything D64 themed for a long while

I'll post in the resource thread when I'm done
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