[SPRITES] Spriting Carnival!!
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Ryan Cordell
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Re: [SPRITES] Spriting Carnival!!
Denied! It was obviously a Doom 64-themed weapon, it didn't need any tweaks whatsoever. =P
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Blox
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Re: [SPRITES] Spriting Carnival!!
The original looks more like something that'd fit in a Wrack-In-Doom mod more than the interesting model-rip gun look of Doom64.
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gerolf
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Re: [SPRITES] Spriting Carnival!!
I wonder if someone has the original files hidden in an archive, like former Midway employees.
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SamVision
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Re: [SPRITES] Spriting Carnival!!
Tried my hand at giving the weapon a more Doom 64-ish look.
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DrDoctor
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Re: [SPRITES] Spriting Carnival!!
And here's another Doom 64 style gun, an SMG or assault rifle I guess
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BloodyAcid
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Re: [SPRITES] Spriting Carnival!!
Everything's viable to be a flamethrowerSamVision wrote:Ok now its starting to look like a flamethrower.
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Cage
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Re: [SPRITES] Spriting Carnival!!
Getting there with the print rip but the highlight and shadows/dark lines are still too blocky.
Wish we had the original picture
Wish we had the original picture
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osjclatchford
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Re: [SPRITES] Spriting Carnival!!
now we are talkin!DrDoctor wrote:Here's mine, not so mush of a touch up, but really more of an overhaul. Some details were changed mainly because I couldn't tell it was part of the gun or jpeg artifacts, but a few new details were added. Including a full scale version (from the scan, because lol I didn't reference an established weapon for scale) and a rescaled version (that was referenced from an other weapon) In addition to the bright version (which could be used in regular Doom mods, a darker version is included for Doom 64. Also pickup sprites cuz why the hell notFeel free to improve on as you see fit.
*update-had to fix a little detail on the "barrel arm"also adjusted the dark version I've been thinking... this gun could make a good flamethrower
freakin love this and just for the sake of it am going to make it into a lightning gun (after all that is what it was right?) seems fitting to bring it back to life properly!
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Jinal
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Re: [SPRITES] Spriting Carnival!!
I'm eager to see how the Revenant, Arch-Vile, Spider-Mastermind, Chaingunner would look like Doom 64ized.
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insightguy
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Re: [SPRITES] Spriting Carnival!!
I see a doom 64 TC around the corner!
(the improved umaker, the d64 themed railgun, the assault rifle some posts above me and now this!)
(the improved umaker, the d64 themed railgun, the assault rifle some posts above me and now this!)
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scalliano
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Re: [SPRITES] Spriting Carnival!!
Not to mention the PG, SG and SSG reload animations.
Coming soon, Threshold 64!
I'm not kidding, either.
Coming soon, Threshold 64!
I'm not kidding, either.
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Raymond-L-god
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Re: [SPRITES] Spriting Carnival!!
*pukes rainbows* SHUT UP AND TAKE MY BFG CELLS!DrDoctor wrote:Here's mine, not so mush of a touch up, but really more of an overhaul. Some details were changed mainly because I couldn't tell it was part of the gun or jpeg artifacts, but a few new details were added. Including a full scale version (from the scan, because lol I didn't reference an established weapon for scale) and a rescaled version (that was referenced from an other weapon) In addition to the bright version (which could be used in regular Doom mods, a darker version is included for Doom 64. Also pickup sprites cuz why the hell notFeel free to improve on as you see fit.
*update-had to fix a little detail on the "barrel arm"also adjusted the dark version I've been thinking... this gun could make a good flamethrower
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gerolf
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Re: [SPRITES] Spriting Carnival!!
Yours looks the best so far, but still.. I don't know why, but it still seems too shiny. Though maybe putting it in a Doom 64 world, it would work fine.SamVision wrote:Tried my hand at giving the weapon a more Doom 64-ish look.
There would be no need for additional frames I think.. If it's a lighting gun, then just a projectile needs to come out of the gun, simple (just look at Quake's lightning gun).
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insightguy
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Re: [SPRITES] Spriting Carnival!!
maybe a flame in the barrel thingy will make it a flamethrower
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Viscra Maelstrom
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Re: [SPRITES] Spriting Carnival!!
please yes please yesscalliano wrote:Not to mention the PG, SG and SSG reload animations.
Coming soon, Threshold 64!
I'm not kidding, either.