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How does the Crush state works?

PostPosted: Sun Sep 10, 2006 5:23 pm
by Nash
I tried giving my actor (which has health; basically I'm trying to make a gibbable dead body) a +CORPSE flag but it doesn't get crushed under doors/ceiling etc.

How exactly does the engine determine if the actor can be crushed or not?

PostPosted: Mon Sep 11, 2006 2:06 am
by Graf Zahl
It has to be a corpse with health 0 or lower.

PostPosted: Mon Sep 11, 2006 2:30 am
by Nash
Okay, thanks for the info.

(Hmm this is gonna be tricky...)

PostPosted: Mon Sep 11, 2006 5:58 pm
by Medricel
Hmm, maybe some usage of A_SpawnItem to make an invisible, 0-health thing whose crush state calls A_KillMaster to kill the corpse?

PostPosted: Mon Sep 11, 2006 6:44 pm
by Nash
Yeah, I've thought about using parent/child relationships. Thanks anyway!