ZBlood - Beta

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ZBlood - Beta

Postby Doorhenge » Sat Sep 09, 2006 11:06 am

Hey everybody. This is a Zdoom/Zdaemon conversion of the game Blood from Monolith productions. It is not as incredably accurate as the Wolfenstien one but it's getting there.

ZBlood - Beta


It has 2 wads in there. One is a wad that works with Zdaemon 'zBLUDV33.wad' the other is called 'BludHiRz.wad'. In order to use the Decorate weapons and some high res monsters you have to load the BludHiRz wad second in the loading order.

One of the reasons why I wanted Decorate pickups to supersede Dehacked pickups is I wanted it all to be in one wad. So I can use it in Zdaemon for fun and testing and have it in Zdoom for single player action - but I suppose it's fine this way.

Go ahead and have fun and tell me how to make it better if you want.
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Postby Shadelight » Sat Sep 09, 2006 11:13 am

So this is trying to be an accurate conversion of Blood huh? Well sounds cool, gonna try it out.
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Postby Xaser » Sat Sep 09, 2006 3:16 pm

Oh, whoa! I've never actually played Blood before so I can't vouch for its accuracy, but this is a pretty nice TC you've got going here! Rock on! :rock:
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Postby Cutmanmike » Sat Sep 09, 2006 3:17 pm

Ditto. But it seems blood was nothing that special from this.
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Postby Hobbs » Sat Sep 09, 2006 3:29 pm

Utter crap. Also not much like Blood.
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Postby BouncyTEM » Sat Sep 09, 2006 3:36 pm

It's barely Blood. too many differences. but since it's merely a zdoom conversion, that's to be expected.

Zombies can get hurt again despite being laying down 'dead'.
There was no normal pistol in Blood.
nor was there red cultists with pistols.
nor again was there tons of tommy gun wielding cultists in map01.
nor yet again was there any way to get weapons from cultists, IIRC.
dynamite sucks. :\
wtf happened to the rats!? they're now bats?!
layout is completely different.
WTF is rage.
tons of other issues.

has potential but needs tons of reworking. :(
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Postby AgentSpork » Sat Sep 09, 2006 3:45 pm

At the very least if you're going to attempt a TC then change the god damn palette. Blood resources look like crap in Doom.
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Postby Hobbs » Sat Sep 09, 2006 3:46 pm

The real problem is that while it looks like Blood (mostly) it completely lacks the atmosphere and style Blood had, which is really what made the game so great.
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Postby Ryan Cordell » Sat Sep 09, 2006 4:05 pm

Yeah. And it lacks voxels.

And we know who to blame besides the author. :lol:
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Postby Nash » Sat Sep 09, 2006 6:33 pm

Hey you're the guy that PMed me about using my blood code right? Where's my name in the credits? :P

BTW I gave this a spin. Why are the monsters so tiny?

Also, it just... well it just doesn't feel like Blood. There are so many little details that make Blood awesome and I don't think ZDoom can pull them off...
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Postby Doorhenge » Sun Sep 10, 2006 1:31 am

Suppose I'm not gonna post anymore updates on this board I guess.
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Postby Cardboard Marty » Sun Sep 10, 2006 1:56 am

Why not? People are interested in the wad, they are suggesting things that would make it better. Not saying that you're not going to succeed or anything, just helpful advice.
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Postby Jimmy » Sun Sep 10, 2006 4:21 am

I thought it was pretty cool. The atmos was kinda creepy, just how I like it. (it might not have been exactly the same as Blood, but it was pretty damn close) 8-)
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Postby TomD666 » Sun Sep 10, 2006 5:50 am

Drop the ZDaemon support and more Blood features could be added, imo.
Also it seems a bit too hectic at times, but eh.
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Postby Belial » Sun Sep 10, 2006 5:55 am

Half-assed and buggy, wtf is it with the Quake zombie sounds, weapons and items that weren't in Blood, etc. etc.

Dump ZDaemon support and make proper versions of the weapons and monsters. They're the biggest downside atm, because the maps are damn fine aside from monster/item placement and layout changes.
Bouncy wrote:nor yet again was there any way to get weapons from cultists, IIRC.

They could drop their weapon randomly. It didn't happen too often.
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