HQuest 2: Tides of Despair

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Postby Nash » Fri Sep 01, 2006 10:43 pm

Now that I looked at these screenshots again, I think the lance HUD sprite is a little too big. It's very distracting to have such a huge sprite on screen.
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Postby Phobus » Sat Sep 02, 2006 4:33 am

Have you ever seen how big a lance is? :P

Looks very interesting. I'm quite anticipating a release. :)
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Postby Cutmanmike » Sat Sep 02, 2006 8:12 am

Again, this looks good but the models to sprites just look ew to me. You really really really should consider Gzdoom models. Anyway, can't wait to play.
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Postby Siggi » Sat Sep 02, 2006 8:16 am

I believe she can't run GZDoom in OpenGL.
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Postby Shadelight » Sat Sep 02, 2006 1:08 pm

This is going to be updated?! :shock: :shock:
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Postby ggg » Sat Sep 02, 2006 2:44 pm

I think this just might 1-up Chosen.
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Postby Xaser » Sat Sep 02, 2006 9:56 pm

Holy Hell on a Stick, now this is some great stuff. I feel a bit down though at the lack of a beta. XD Ah, well, I don't mean to be impatient at all but this looks just plain awesome, Mouse. :P
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Postby skadoomer » Sat Sep 02, 2006 11:17 pm

Level design has come along way from the origional H-quest. I hope this carries over into the areas outside of town.
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Postby Nmn » Sun Sep 03, 2006 6:17 am

I sooo can't wait to play this.
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