

@njay- conc. the slime imp: I will add that one

Tormentor667 wrote:do you think you could make the complete upper part explode? (so that the black window completely is blown away and only the lower half of the tank is left?)Maybe even add a UAC logo to the back of the machine insteatd of the Nuke?!
Death:
CFCF Q 1 Bright A_SetTranslucent(0.5, 1)
CFCF Q 1 Bright A_EXPLODE
CFCF Q 0 A_AlertMonsters
CFCF Q 0 A_CustomMissile("Shrapnel",17,0,15+Random(-10,10), 2, random(5, 80))
CFCF Q 0 A_CustomMissile("Shrapnel",17,0,35+Random(-10,10), 2, random(5, 80))
CFCF Q 0 A_CustomMissile("Shrapnel",17,0,55+Random(-10,10), 2, random(5, 80))
CFCF Q 0 A_CustomMissile("Shrapnel",17,0,75+Random(-10,10), 2, random(5, 80))
CFCF Q 0 A_CustomMissile("Shrapnel",17,0,95+Random(-10,10), 2, random(5, 80))
CFCF Q 0 A_CustomMissile("Shrapnel",17,0,115+Random(-10,10), 2, random(5, 80))
CFCF Q 0 A_CustomMissile("Shrapnel",17,0,135+Random(-10,10), 2, random(5, 80))
CFCF Q 0 A_CustomMissile("Shrapnel",17,0,155+Random(-10,10), 2, random(5, 80))
CFCF Q 0 A_CustomMissile("Shrapnel",17,0,175+Random(-10,10), 2, random(5, 80))
CFCF Q 0 A_CustomMissile("Shrapnel",17,0,195+Random(-10,10), 2, random(5, 80))
CFCF Q 0 A_CustomMissile("Shrapnel",17,0,215+Random(-10,10), 2, random(5, 80))
CFCF Q 0 A_CustomMissile("Shrapnel",17,0,235+Random(-10,10), 2, random(5, 80))
CFCF Q 0 A_CustomMissile("Shrapnel",17,0,-15+Random(-10,10), 2, random(5, 80))
CFCF Q 0 A_CustomMissile("Shrapnel",17,0,-35+Random(-10,10), 2, random(5, 80))
CFCF Q 0 A_CustomMissile("Shrapnel",17,0,-55+Random(-10,10), 2, random(5, 80))
CFCF Q 0 A_CustomMissile("Shrapnel",17,0,-75+Random(-10,10), 2, random(5, 80))
CFCF Q 0 A_CustomMissile("Shrapnel",17,0,-95+Random(-10,10), 2, random(5, 80))
CFCF Q 0 A_CustomMissile("Shrapnel",17,0,-115+Random(-10,10), 2, random(5, 80))
CFCF Q 0 A_CustomMissile("Shrapnel",17,0,-135+Random(-10,10), 2, random(5, 80))
CFCF Q 0 A_CustomMissile("Shrapnel",17,0,-155+Random(-10,10), 2, random(5, 80))
CFCF Q 0 A_CustomMissile("Shrapnel",17,0,-175+Random(-10,10), 2, random(5, 80))
CFCF Q 0 A_CustomMissile("Shrapnel",17,0,-195+Random(-10,10), 2, random(5, 80))
CFCF Q 0 A_CustomMissile("Shrapnel",17,0,-215+Random(-10,10), 2, random(5, 80))
CFCF Q 0 A_CustomMissile("Shrapnel",17,0,-235+Random(-10,10), 2, random(5, 80))
Actor Shrapnel
{
Projectile
ReactionTime 10
Radius 9
Height 7
Speed 10
Damage 2
Mass 5
-NOGRAVITY
-ACTIVATEIMPACT
-ACTIVATEPCROSS
+DoomBounce
Scale 0.2
RenderStyle TransLucent
Alpha 0.7
Obituary "%o was sliced by shrapnel."
States
{
Spawn:
SHRP A 1
SHRP B 1
SHRP C 1
SHRP D 1 A_Countdown
Loop
Death:
SHRP A 1
Stop
}
}
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