[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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TiberiumSoul
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Re: [SPRITES] Spriting Carnival!!

Post by TiberiumSoul »

Carbine Dioxide wrote:Just to let you know TS, you're still missing a few credits on the Omen and Arch Angel, don't forget Doom Nukem. :P
noted. will update for the next release.
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VriskaSerket
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Re: [SPRITES] Spriting Carnival!!

Post by VriskaSerket »

TiberiumSoul wrote:
2Aji6QK.png
Ayy lmao
I'm glad that shotgun at least had a use in the end.
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Orka
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Re: [SPRITES] Spriting Carnival!!

Post by Orka »

Now I had more ideas with the leviathan triple shotgun:
Image
Image
Credits to Cardboard Marty(/Marty Kirra), Eriance, NMN/Paul, Carbine Dioxide, ID Software, Rogue Entertainment, Banjo Software...
(Hmmm... something is wrong with the minigun...)
DIMOShunter
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Re: [SPRITES] Spriting Carnival!!

Post by DIMOShunter »

Just finised pickups for my mods. 8-)
Pick.png
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YukesVonFaust
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Re: [SPRITES] Spriting Carnival!!

Post by YukesVonFaust »

DIMOShunter wrote:Just finised pickups for my mods. 8-)
Pick.png
Dimos, you're literally doing god's work making Doom 4 stuff into Classic Doom!
Keep it up!
also i (and GAA) are actually waiting for that new Shotgun Pump sprite
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Looks vanilla and delicious! Although that BFG needs to be bigger, if you know what i mean!
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JoeyTD
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Re: [SPRITES] Spriting Carnival!!

Post by JoeyTD »

Its done! Its finally done!

I'm trying to remember who did the chainsaw projectile so I can credit them for giving me the idea to do the rest of the weapons and the chainsaw too.
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Dr_Cosmobyte
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Re: [SPRITES] Spriting Carnival!!

Post by Dr_Cosmobyte »

Beautiful!!!!

EDIT: Reminds me of Necrodome.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

They looks retro and nice! But i have a suggestion for you; it would be less awkward if these weapons' diagonal rotations are more shorter!
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Orka
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Re: [SPRITES] Spriting Carnival!!

Post by Orka »

Made a status bar out of a texture(?) that Kinsie ripped from Doom RPG.
Image Image
Credits to Kinsie
(... uh... I don't know... it almost looks like the status bar from Action Doom... Well, maybe that gave me the idea so credits also go to Scuba Steve... I guess?)
EDIT:
Here is an edit of the rotating double barreled shotgun that Captain J posted in the Resources forum. :)
Image
Credits to Captain J
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TheRailgunner
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Re: [SPRITES] Spriting Carnival!!

Post by TheRailgunner »

Doomguy5th wrote:Here come dat boi
Image
Mind if I snag this? It has an ADS frame I could use for The Trooper: Extra Weapons' XM27 Submachine Gun, which resembles the Vektor/Kross SMG greatly.
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chronoteeth
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Re: [SPRITES] Spriting Carnival!!

Post by chronoteeth »

just a minor nitpick: try to find a hand that fits a big sprite, or upscale and edit the hand a bit to make it look more fitting to the sprite
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TheRailgunner
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Re: [SPRITES] Spriting Carnival!!

Post by TheRailgunner »

chronoteeth wrote:just a minor nitpick: try to find a hand that fits a big sprite, or upscale and edit the hand a bit to make it look more fitting to the sprite
Can do - I have hands I want to use anyway, so it's no problem either way.

Image

A pickup sprite for the Ayanami MP-R, a electromagnetic successor to the Ayanami MP (an automatic pistol chambered in 6.66x28mm)...on other words, a railgun. Unlike the original MP, the MP-R uses small slugs with internal batteries that provide the energy to cycle the weapon in combination with a secondary, much longer lasting battery that minimally powers the weapon (in the event that the slug fails to deliver its charge, it can be manually ejected via a slide on the top rear of the weapon). The trigger retracts a blocking device that prevents contact between the slug (which contains a battery) and the "bolt-face" (which is conductive; contact between the slug and bolt-face connects the slug battery to the weapon, resulting in the weapon being fired)

The MP-R is closer to an assault rifle than a submachine gun like the MP, having an larger slug projectile, a much heavier receiver, and greater range than the MP or S models. It has a stock that retracts via three bars - two telescoping bars in the bottom and center of the stock, and a solid bar parallel to the slide near the top of the receiver:

Image

Like the MP, the MP-R is fully automatic, although it also has semi-automatic and burst-fire modes as well.

Image

(Long barrel version for basically no reason, because why not?)

Fuckin' railguns.
Last edited by TheRailgunner on Mon Apr 24, 2017 3:58 pm, edited 3 times in total.
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chronoteeth
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Re: [SPRITES] Spriting Carnival!!

Post by chronoteeth »

err that was at smarine, my bad!
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Doomguy5th
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Re: [SPRITES] Spriting Carnival!!

Post by Doomguy5th »

TheRailgunner wrote:Mind if I snag this? It has an ADS frame I could use for The Trooper: Extra Weapons' XM27 Submachine Gun, which resembles the Vektor/Kross SMG greatly.
When I first found the mode, I figured it looked like that weapon from The Trooper :D Also feel free to use anything that I make (including this) (by the way, I might have asked this before, but make a resource post or nah?)
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