I don't know if this qualifies as bug, but well, it shouldn't be there:
- This happens only with the Vulkan renderer.
- Geforce 1060 on a notebook
- I am running linux with nvidia-440. I just upgraded my graphic drivers from 410.
- My GZDoom version is: GZDoom g4.3pre-335-gfec280a5f
I removed custom assets. It's the same with all textures, sprites and 3d models loaded.
I also tried some things to fix it: before my map was over 32k units wide and tall, which created some other errors. So now some of the sloped 3d floors are messed up. But that arrow was there before, too.
Here is the wad:
http://www.matyy.de/doom/HEXMTY2-win2.zip