Graphic betting bugs using Vulkan

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Graphic betting bugs using Vulkan

Postby Kamil » Sun Nov 24, 2019 7:26 am

I noticed one interesting thing related to graphical bugs with Vulkan in GZDoom
When Precache GL Textures and Sort Draw Lists by Texture are turned on, graphic bugs appear in Vulkan mode
Kamil
 
Joined: 21 Sep 2019
Discord: @Kamil#8122
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: nVidia with Vulkan support

Re: Graphic betting bugs using Vulkan

Postby _mental_ » Sun Nov 24, 2019 9:56 am

Could you please be more specific? What's you graphics hardware? What was the map you were playing? Posting a screenshot would help too.
_mental_
 
 
 
Joined: 07 Aug 2011

Re: Graphic betting bugs using Vulkan

Postby Kamil » Sun Nov 24, 2019 10:48 am

Yes, I can tell you what equipment :)
https://www.dropbox.com/s/63h6rwvwxuc8d4j/1.png?dl=0
Kamil
 
Joined: 21 Sep 2019
Discord: @Kamil#8122
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: nVidia with Vulkan support

Re: Graphic betting bugs using Vulkan

Postby _mental_ » Sun Nov 24, 2019 10:53 am

I was asking about a screenshot of visual issues, not of GZDoom console.
_mental_
 
 
 
Joined: 07 Aug 2011

Re: Graphic betting bugs using Vulkan

Postby Kamil » Sun Nov 24, 2019 11:56 am

I understand you. But you also asked about my equipment. I provided a screenshot. But I will also show you a screenshot with my problem.
https://www.dropbox.com/s/o5qonrgl2nmkr ... 9.png?dl=0
https://www.dropbox.com/s/5fi4qvp644vq2 ... 9.png?dl=0
https://www.dropbox.com/s/w4z9pkk07b6ar ... 9.png?dl=0
Kamil
 
Joined: 21 Sep 2019
Discord: @Kamil#8122
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: nVidia with Vulkan support

Re: Graphic betting bugs using Vulkan

Postby _mental_ » Sun Nov 24, 2019 1:54 pm

If precaching “helps” to reproduce the issue quicker, it can be out-of-memory case. Usually, it just freezes.
Is this GTX 750 Ti with 2 GB of VRAM? In fact, even with 4 GB it’s quite easy to exhaust it if texture upscaling is used.
_mental_
 
 
 
Joined: 07 Aug 2011

Re: Graphic betting bugs using Vulkan

Postby dpJudas » Sun Nov 24, 2019 2:05 pm

Since this seems to a recurring issue with vulkan, maybe we need to implement our own limits now that the current implementations apparently do not gracefully handle out of memory situations.
dpJudas
 
 
 
Joined: 28 May 2016


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