Vulkan CTD when opening automap

Moderator: GZDoom Developers

Vulkan CTD when opening automap

Postby Jarewill » Tue Jun 16, 2020 2:12 pm

Tested with g4.5pre-44-g486e07300

This happened to me with two different mods:
Rain and this project of mine.
Steps to reproduce:
Spoiler: With Rain

Spoiler: With my mod

In both scenarios it should crash GZDoom.

I think this might have something to do with sprites/textures, because when I tried to make my file smaller and I deleted the sprites, the crash didn't happen.
It only happened with those sprites.
The crash also didn't happen in OpenGL.

Sidenote: My project was not meant to be uploaded anywhere on the internet. I am just uploading it here as a way to reproduce the crash.
The project uses ripped sprites from an old game and it will be removed once this is either fixed, or flagged as user error.
I can't remove the sprites from the project, as they are needed to reproduce the crash.
If necessary, I'll remove this link and send this project in a PM to a developer.

Edit: It seems this might be a duplicate.
I deeply apologize for not checking the forums thoroughly.
Jarewill
 
 
 
Joined: 21 Jul 2019

Re: Vulkan CTD when opening automap

Postby Rachael » Tue Jun 16, 2020 6:35 pm

Jarewill wrote:Edit: It seems this might be a duplicate.
I deeply apologize for not checking the forums thoroughly.

Please don't feel bad about that. It's always better to get a dupe than no report at all. There's also always that chance it's not a dupe.
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Rachael
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Joined: 13 Jan 2004
Discord: Rachael#3767
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Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support


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