Wall "bleeding" through the floor in Requiem
Posted: Fri Feb 01, 2019 4:23 pm
Tested with: 3.7.2 (64-bit)
Test material: Requiem
In the Software renderer, the wall is "bleeding" through (or whatever) the floor.
[imgur]https://i.imgur.com/crOq2eT[/imgur]
In the Softpoly renderer, the wall is fine, but the lamp seems to be oddly clipped.
[imgur]https://i.imgur.com/kwqKKb1[/imgur]
All is good in the OpenGL renderer.
[imgur]https://i.imgur.com/6QjXMdb[/imgur]
Test material: Requiem
In the Software renderer, the wall is "bleeding" through (or whatever) the floor.
[imgur]https://i.imgur.com/crOq2eT[/imgur]
In the Softpoly renderer, the wall is fine, but the lamp seems to be oddly clipped.
[imgur]https://i.imgur.com/kwqKKb1[/imgur]
All is good in the OpenGL renderer.
[imgur]https://i.imgur.com/6QjXMdb[/imgur]