[softpoly] Flipped overlays get unflipped when invisible

Moderator: GZDoom Developers

[softpoly] Flipped overlays get unflipped when invisible

Postby Marisa Kirisame » Sun May 13, 2018 5:00 pm

Someone reported this to me some time ago, but it seems that when the renderstyle changes (e.g.: with partial invisibility), weapon overlays that use PSPF_FLIP have their sprites unflipped.

To quickly see this in action you can load up abort_m, give yourself OuchWeapon, then Blursphere, and see for yourself how the right hand draws incorrectly.
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Marisa Kirisame
ZScript Magician
 
 
 
Joined: 08 Feb 2008
Location: Vigo, Galicia
Discord: Marisa Kirisame#1666
Twitch ID: magusmarisa
Github ID: OrdinaryMagician
Operating System: Other Linux 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

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