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Transfer Sky Texture doesn't work on Softpoly

Posted: Tue Apr 17, 2018 9:10 am
by Marisa the Magician
Noticed this while playing Valiant recently. In some maps the sky texture doesn't change when using softpoly, but works fine in carmack and opengl. One good example of this issue (which also shows another bug I'm reporting in another thread) is MAP07. Softpoly still displays the SKY1 texture instead of SAWSKY1.