Transfer Sky Texture doesn't work on Softpoly

Moderator: GZDoom Developers

Transfer Sky Texture doesn't work on Softpoly

Postby Marisa Kirisame » Tue Apr 17, 2018 10:10 am

Noticed this while playing Valiant recently. In some maps the sky texture doesn't change when using softpoly, but works fine in carmack and opengl. One good example of this issue (which also shows another bug I'm reporting in another thread) is MAP07. Softpoly still displays the SKY1 texture instead of SAWSKY1.
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Marisa Kirisame
ZScript Magician
 
 
 
Joined: 08 Feb 2008
Location: Vigo, Galicia
Discord: Marisa Kirisame#1666
Twitch ID: magusmarisa
Github ID: OrdinaryMagician
Operating System: Other Linux 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

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