HXDD: A Heretic and Hexen Wad Merger

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Re: HXDD: A Heretic and Hexen Wad Merger

Postby irukanjji » Fri Sep 17, 2021 7:47 pm

Hi Lemon KIng, i like a lot your work, merging heretic and hexen, and i´ve a question can this tool merge also fatespath https://www.moddb.com/games/heretic/add ... -extension, because I like to play episode 6, without having to access the console, to play these 3 maps
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Re: HXDD: A Heretic and Hexen Wad Merger

Postby Lemon King » Tue Sep 21, 2021 10:55 pm

Totally forgot about Fate's Path, I'll add it in my next update.
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Re: HXDD: A Heretic and Hexen Wad Merger

Postby irukanjji » Tue Sep 21, 2021 11:42 pm

Thanks m8
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Joined: 28 Feb 2014

Re: HXDD: A Heretic and Hexen Wad Merger

Postby Lemon King » Tue Nov 23, 2021 9:19 pm

e: post removed with a better example.
Last edited by Lemon King on Fri Nov 26, 2021 10:00 pm, edited 1 time in total.
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Re: HXDD: A Heretic and Hexen Wad Merger

Postby Lemon King » Fri Nov 26, 2021 10:00 pm

Turns out its way more possible than I thought, so now I've layed out a foundation for Hexen II stuff with a Necromancer Test.
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Re: HXDD: A Heretic and Hexen Wad Merger

Postby Lemon King » Thu Dec 02, 2021 11:59 pm

Small preview of whats coming up with the Hexen 2 addition as it progresses into a playable state.

  • Currently have all Hexen 2 classes added with Weapons still in heavy WIP.
  • Hexen 2 Progression system is fully functional and is controllable by an option.
  • Hexen style armor is now an option.
All progression additions will be rolled into Heretic + Hexen classes as an option to control gameplay preference.



HXDD is now sitting in a weird spot between a gameplay mod and a simple wad merger. :shock:
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Re: HXDD: A Heretic and Hexen Wad Merger

Postby Lemon King » Sun Dec 19, 2021 5:37 pm

Still moving along with the remaining classes and weapons being implemented, FX is still heavy WIP.

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Re: HXDD: A Heretic and Hexen Wad Merger

Postby Lemon King » Sun May 08, 2022 11:46 pm

Been awhile since I've last gave an update.

Wad Assembler is being updated with additional support for Hexen II files and assets.
Scripting 5 classes with 4 weapons each with 2 firing modes and unique interactions depending on powered state has been quite a lot of work but is still pretty far along.

Leveling system is in and is fully functional.
Playstyle system is in but does not exist in UI.

Current development states of each of the classes are as follows:
  • Paladin: All weapons are implemented, missing some polish. Class skills are WIP.
  • Crusader: All weapons are implemented, missing some polish. Class skills are implemented.
  • Necromancer: 3/4 weapons are implemented. Class skills are implemented.
  • Assassin: 3/4 weapons are implemented. Class skills are WIP.
  • Demonness: 3/4 weapons are implemented. Class skills are WIP.

Primary goals for the next release will be to have all class weapons implemented and some Heretic + Hexen analog items implemented too.

HXDD has become less of a "Creation, Conversion, and Editing" project and much closer to a TC / Gameplay Mod project now.
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