EZDec - Create DOOM mods with ease!

Any utility that assists in the creation of mods, assets, etc, go here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

EZDec - Create DOOM mods with ease!

Postby auratoostronk » Sun Feb 28, 2021 3:52 pm

Hi! Aura here!
I wrote this program called EZDec, which is a Windows application that allows users to create Decorate code for zdoom-based ports with a simple GUI. It's a good start for people who have never made a Doom mod before, but are interested in toying around with it. Right now, its very early in development, but I plan on adding a lot of features to it.
Currently, it creates a .pk3 file with your customized weapon in it.

Some of the things you can do include:
  • Making a pistol that fires at max speed.
  • Making a shotgun chaingun.
  • Firing an Imp fireball from a BFG
  • Plasma Rifle firing revenant tracers
What I plan to add:
  • Fire rings/lines/other shapes of hitscans/projectiles/railguns
  • Drag and drop custom sprites and apply offsets.
  • Make your own projectiles (not just using Doom 2's)
  • Make your own monsters.
  • Support for all doom-engine games based on IWAD selection
  • Randomly generate new weapons.

Here's a picture of the GUI
Image

GITHUB
https://github.com/auratoostronk/EZDec

Requires Microsoft .NET Framework 4.7.2

DOWNLOAD
https://github.com/auratoostronk/EZDec/releases

Please leave me any feedbacks, comments, suggestions down below! If you see any bugs, report it to the Github link above!
User avatar
auratoostronk
 
Joined: 09 Jan 2015
Discord: hiimaura#7555

Re: EZDec - Create DOOM mods with ease!

Postby JohnnyTheWolf » Sun Feb 28, 2021 6:49 pm

Cool! As someone who is (slowly) learning how to mod Doom, this looks like a very useful tool!

I look forward to being able to make monsters the most. :D
JohnnyTheWolf
 
Joined: 05 Oct 2015


Return to Editors / Asset Manipulation

Who is online

Users browsing this forum: No registered users and 1 guest