OBSIDIAN - A continuation of Oblige/ObAddon [Beta 19]

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Re: OBSIDIAN - A continuation of Oblige/ObAddon [Beta 19]

Postby dasho » Mon Oct 04, 2021 4:43 pm

Ashat Maself wrote:I've noticed that files for quake generation are in the release, Is quake support planned or is it just a holdover from an old version of oblige?




Well, I guess it's planned now lol. It's going to take a bit of work to get it going nicely with the V7 prefab system, but it looks like it's doable at least.
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Re: OBSIDIAN - A continuation of Oblige/ObAddon [Beta 19]

Postby openroadracer » Mon Oct 04, 2021 5:27 pm

Say, dasho, an idea just came to me.

See, when you have both "Nature Mode" and "Streets Mode" active in the generation parameters, it seems that Streets will always override Nature. Why not instead have a "Scenic Drive Mode" that the level generator can utilize if it rolls positive for both Streets and Nature for the same level?

The way I see it, you'd have roads that wind and curve gently through the terrain, with the sections of road connecting different Parks and/or Caves areas within the map. Of course, this would require a whole bunch of brand new fabs to fill out the "Scenic Drive" construction set, but I think it'd be useful and fun to have. You could use it to generate levels that look like routes through countryside, if you wanted.
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Re: OBSIDIAN - A continuation of Oblige/ObAddon [Beta 19]

Postby dasho » Tue Oct 05, 2021 2:43 pm

I think an idea like that would take a whole new set of grammar rules to bring to life in addition to the prefabs you've already mentioned. The current Streets Mode aims to create something more like a "slice" of a downtown area, with several intersections or a large L-shaped junction. Connecting curves and such in a coherent manner has its own challenges as well. There are bits from Andrew's RandTrack program (http://randtrack.sourceforge.net/) left in the Oblige/Obsidian source, but I haven't looked very hard at it.
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Re: OBSIDIAN - A continuation of Oblige/ObAddon [Beta 19]

Postby openroadracer » Tue Oct 05, 2021 2:57 pm

dasho wrote:I think an idea like that would take a whole new set of grammar rules to bring to life in addition to the prefabs you've already mentioned. The current Streets Mode aims to create something more like a "slice" of a downtown area, with several intersections or a large L-shaped junction. Connecting curves and such in a coherent manner has its own challenges as well. There are bits from Andrew's RandTrack program (http://randtrack.sourceforge.net/) left in the Oblige/Obsidian source, but I haven't looked very hard at it.
Again, "Scenic Drive" would ONLY apply in the case that both "Nature Mode" and "Streets Mode" came up for the same level. At least this way, you'd kinda get both, even if it isn't quite the same as either.

But I understand. There would be a lot more effort that would be required than I'm suggesting. I still think it'd be interesting.
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Re: OBSIDIAN - A continuation of Oblige/ObAddon [Beta 19]

Postby dasho » Tue Oct 05, 2021 5:49 pm

I will add it to the Github project tracker so that it doesn't fall off completely (https://github.com/dashodanger/Obsidian/projects), but it might be a while before anyone can peel off and work it. Craneo is working on a Heretic addon pack that adds a ton of assets and uses Mobreck's conversion pack to convert some of the Doom prefabs, and the usual prefabs contributors have their own projects. I'm juggling getting baseline support for games that were supported by earlier versions of Oblige and completing some that I'm not sure were ever finished. Case in point, I grabbed these shots from Raze today:



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