OBSIDIAN - A community continuation of Oblige/ObAddon

Any utility that assists in the creation of mods, assets, etc, go here.
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Re: Oblige Community (?) Build

Postby MsrSgtShooterPerson » Thu Feb 18, 2021 9:45 pm

Kappes Buur wrote:For example:


I've inspected the WAD you provided and it looks like everything is in there, especially the textures you posted in the screenshot above as missing.
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Re: Oblige Community (?) Build

Postby Kappes Buur » Fri Feb 19, 2021 3:49 am

MsrSgtShooterPerson wrote:I've inspected the WAD you provided and it looks like everything is in there, especially the textures you posted in the screenshot above as missing.


My apologies. I just realized that I've been using BOOM (Doom2 format) instead of GZDOOM (Doom2 format). :oops:
Of course, Boom does not parse TEXTURES.
It's all good now.
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Re: OBSIDIAN - A community continuation of Oblige/ObAddon

Postby dasho » Thu Mar 04, 2021 9:30 am

I've updated the main post to reflect the new 'branding' and version. Any comments or bug reports are appreciated.
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Re: OBSIDIAN - A community continuation of Oblige/ObAddon

Postby Kappes Buur » Thu Mar 04, 2021 11:46 pm

Looked at github. Releases gives 404.
Where are the Win releases?
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Re: OBSIDIAN - A community continuation of Oblige/ObAddon

Postby dasho » Thu Mar 04, 2021 11:49 pm

I updated the link so it points to https://github.com/dashodanger/Oblige/releases instead of the GitHub page for the project. Not sure why it 404'd though :/

Does that link work?
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Re: OBSIDIAN - A community continuation of Oblige/ObAddon

Postby Kappes Buur » Fri Mar 05, 2021 12:24 am

dasho wrote:Does that link work?


Yes. Thank you.
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Re: OBSIDIAN - A community continuation of Oblige/ObAddon

Postby dasho » Fri Mar 05, 2021 8:12 am

Beta 3 Release has been posted. I also updated the first post with Known Bugs and a brief Changelog.
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Re: OBSIDIAN - A community continuation of Oblige/ObAddon

Postby dasho » Tue Mar 09, 2021 1:58 am

Beta 4 Release posted. This is the first crack at UDMF map generation, so if I've goofed in translating some of the tags/specials/whatnot, let me know.
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Re: OBSIDIAN - A community continuation of Oblige/ObAddon

Postby dasho » Thu Mar 11, 2021 2:47 am

Beta 6 Posted. This is a stability release to fix some accidental errors introduced when switching nodebuilders.
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Re: OBSIDIAN - A community continuation of Oblige/ObAddon

Postby dasho » Fri Mar 12, 2021 3:25 am

Beta 7 Posted. More stability fixes, especially for UDMF maps.
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Re: OBSIDIAN - A community continuation of Oblige/ObAddon

Postby dasho » Sun Mar 14, 2021 5:24 am

Beta 8 Posted. ZDBSP has been reimplemented, and Hexen now has UDMF support.
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Re: OBSIDIAN - A community continuation of Oblige/ObAddon

Postby Kinsie » Wed Mar 17, 2021 4:12 am

This is great. How did I not hear about this earlier?
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Re: OBSIDIAN - A community continuation of Oblige/ObAddon

Postby dasho » Sat Mar 20, 2021 12:43 am

Kinsie wrote:This is great. How did I not hear about this earlier?


I think most of the chatter about it is within the Oblige/Obsidian Discord server, honestly.

Also, Beta 10 is up. Apologies for spacing the Beta 9 posting. I've also included downloads with just the compiled executable, in case people want to use it in tandem with the 'bleeding edge' Prefabs/Lua content from https://github.com/GTD-Carthage/Oblige
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Re: OBSIDIAN - A community continuation of Oblige/ObAddon

Postby dasho » Sun Mar 21, 2021 3:58 am

Beta 11 is up. The reject builders that come with the ZDBSP source have been implemented, but are optional. Also, some Hexen fixes (but these are more foundational than anything else).
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Re: OBSIDIAN - A community continuation of Oblige/ObAddon

Postby dasho » Wed Mar 24, 2021 9:31 pm

Beta 12 has been posted. Along with Lua and prefab updates, this reworks the engine selection to aid ZDBSP in generating the optimal nodes for each engine.
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