OBSIDIAN - A continuation of Oblige/ObAddon [Beta 19]

Any utility that assists in the creation of mods, assets, etc, go here. For example: Ultimate Doom Builder 2, Slade, WadSmoosh, etc.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: OBSIDIAN - A continuation of Oblige/ObAddon [Beta 19]

Postby roundtree » Mon Jun 20, 2022 12:24 am

Ok, no problem, and I do understand what you mean. In the past, I had seen some WADs that were larger than 32 maps, but I don't think I got them to work except for megaman 8-bit deathmatch, but that was on zandronum. But overall, I'm extremely impressed with what obsidian is capable of and will definitely continue to use it for 32 map megawads. I love experimenting with the monster quantity and strength options too. And sorry about asking that; I will search first and ask later next time.
roundtree
 
Joined: 10 Aug 2021
Operating System: Other Linux 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: OBSIDIAN - A continuation of Oblige/ObAddon [Beta 19]

Postby dasho » Mon Jun 20, 2022 8:00 am

No apologies needed, I guess I should have clarified that it gets asked a lot in our Discord; I don't actually know if it's come up in this thread before.
User avatar
dasho
 
Joined: 22 Dec 2020

Re: OBSIDIAN - A continuation of Oblige/ObAddon [Beta 19]

Postby krokots » Thu Jun 30, 2022 12:32 pm

Not sure if this is a bug, but I've never encountered any pain elemental in any of generated levels (beta 19 and 20). I did a full playthrough (30 levels) and now I'm at level 15 of the next wad, and 0 pain elementals. I did not change any of the monster options, all of the settings were on default.
User avatar
krokots
 
Joined: 19 Jan 2010

Re: OBSIDIAN - A continuation of Oblige/ObAddon [Beta 19]

Postby MsrSgtShooterPerson » Thu Jun 30, 2022 6:41 pm

Pain Elementals are marked as bosses and will usually appear is guardians on points of interest such as switch rooms, key rooms, exit rooms, and so on.
User avatar
MsrSgtShooterPerson
 
Joined: 02 Jan 2020
Location: Lost in the procedural infinite hells and I'm fine with that.
Discord: MsrSgtShooterPerson
Github ID: GTD-Carthage

Re: OBSIDIAN - A continuation of Oblige/ObAddon [Beta 19]

Postby krokots » Fri Jul 01, 2022 6:12 am

Should the option "Bosses As Regulars : Minor Bosses Only" change that? Or there is another option for that?
What does "Minor and Nasty Bosses Only" option do ?
Also, in "Doom Monster Control" does "Default" option is the same as using slider and setting it to 1 ?

Edit : I'm gonna answer to my own question, I looked into monsters.lua and there are three boss types - minor, nasty and tough.
So I will change pains to be "minor" bosses and use "Minor Bosses Only" option.
User avatar
krokots
 
Joined: 19 Jan 2010

Previous

Return to Creation, Conversion, and Editing

Who is online

Users browsing this forum: No registered users and 1 guest