Huh, that's actually a very nice use for it.kodi wrote:An interesting thing you can do with MTAConvert is if you've got say a torch model for your dungeon map, you can make a copy of the model and remove all but the part that's supposed to burn and make an obj of that. Run the result through MTAConvert, and you can now spawn fire particles (actors or A_SpawnParticle) on the exact vertices of the model that are supposed to be burning.
In other news, I've been hard at work refactoring ZSDFEdit over the last few days. Performance went off the charts and the UI also sucks less. Managed to load about 1.1 million lines of DIALOGUE in less than two seconds. Obviously this is an absolutely INSANE number to normally load, but you get the idea. Some flickering can be noticed sometimes when clicking between elements. I have an idea on how to fix it that I'll try later. Overall I'm quite near the point where it's ready for release, just need to do some touch-ups and add a few missing features.
Spoiler: Screenshot