ZZYZX wrote:I believe this is a result of recent pull request being merged which replaced Microsoft Sans Serif with Arial. I'm going to try to fix this by shipping some free font within the editor or using the application one...
Since, hard dependency on any system font in crossplatform software is not quite a good thing.
edit: fixed in R3271 (607ac77) / R3272 (if you already updated)
Mav3r1ck wrote:Is the Doom 64 coloring intended to be a permanent feature?
Mav3r1ck wrote:And if some will it be usable in ACS?
Error while loading "models\ckpipe.md3": unable to load skin "textures\ckeen\ck_pipe2.png"
Image file "C:\Games\Doom\WolfenDoom\Working\WolfenDoom\textures\ckeen\CK_PIPE2.png" data format could not be read, while loading image "textures/ckeen/CK_PIPE2.png". Is this a valid picture file at all?
Unable to make file image. BadImageFormatException: DevIL error: IL_FILE_WRITE_ERROR
AFADoomer wrote:less optimized
kaleb. wrote:nah, im still getting the same exact error after the update..
ZZYZX wrote:ZScript support
MFG38 wrote:ZZYZX wrote:ZScript support
Omigosh yessssss! This was sorely missing from GZDB.
I'll surely be giving this a spin sooner rather than later!
boris wrote:MFG38 wrote:ZZYZX wrote:ZScript support
Omigosh yessssss! This was sorely missing from GZDB.
I'll surely be giving this a spin sooner rather than later!
If I'm not mistaken ZScript support has been in GZDB-BF for nearly 3 years.
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