Ultimate Doom Builder

Any utility that assists in the creation of mods, assets, etc, go here.
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Re: Ultimate Doom Builder

Postby Mikk- » Sun Jan 03, 2021 7:56 pm

I've noticed that float/double user variables can't have a //$UserDefaultValue set. The field always shows up blank when placing a new thing.
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Re: Ultimate Doom Builder

Postby boris » Mon Jan 04, 2021 6:30 am

Another remnant of the conversion to double. The values specified with that editor key were still interpreted as single precision, while the rest of the code requires double precision. Fixed.
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Re: Ultimate Doom Builder

Postby Misery » Tue Jan 12, 2021 5:03 pm

Does Doom Builder completely prevent modification of official IWADs? I would prefer to fix the bugs in the original IWADs (such as bugged secrets, missing textures, etc) instead of creating an almost identical PWAD, but I was hoping it isn't impossible to change them.
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Re: Ultimate Doom Builder

Postby zrrion the insect » Tue Jan 12, 2021 6:38 pm

for that you would honestly be better off making a separate wad and auto-loading it rather than editing the pwad
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Re: Ultimate Doom Builder

Postby Mikk- » Tue Jan 12, 2021 7:45 pm

Even better, you can use LevelPostProcessor to modify that sort of stuff instead of modified iwad maps.
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Re: Ultimate Doom Builder

Postby Misery » Tue Jan 12, 2021 8:27 pm

Mikk- wrote:Even better, you can use LevelPostProcessor to modify that sort of stuff instead of modified iwad maps.


What is it? It looks like a lot of internal programming that I'm not near advanced enough to understand. Does it allow modification of the maps? That's all I am wantin' to do.
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Re: Ultimate Doom Builder

Postby zrrion the insect » Tue Jan 12, 2021 8:29 pm

levelpostprocessor would be better, yeah. Pretty sure you can use that and some checksum checks to selectively apply alterations based on the map if you want. Unsure how involved it gets though as it isn't something that have messed with.
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Re: Ultimate Doom Builder

Postby Gustavo6046 » Fri Jan 22, 2021 1:50 pm

Misery wrote:internal programming


Mate, please. It's called software design.
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