guitardz wrote:Is there an option in UDB to get the shaded in thing boxes in visual mode like DB2 had? It was the main thing I missed moving from DB2 to GZDB. The wireframe box is just harder for me to see with my old eyes, the old shaded in one was a lot easier on me.
Kappes Buur wrote:What do you mean by shaded?
Can you give a full screenshot?
ZZYZX wrote:Gez wrote:So with DX gone, will this become officially cross-platform, with Mac and Linux builds? (Or perhaps just Linux builds because Macs suck at OpenGL now and Apple is the worst.)
I don't feel like building Mono now or anytime in the next week.
Maybe sometime later when I get a proper Linux environment instead of headless VM we could have a native build. Theoretically that should be supported with mono versions of the projects (already existing, were added by Talon I believe?)
ZZYZX wrote:Required software:
- Microsoft .Net Framework 4.6.1: https://www.microsoft.com/en-us/downloa ... x?id=49982
Mysterious Haruko wrote:As for suggestions in the future - could we get more colour presets for automap view? Or even get function to customise it?
axredneck wrote:You need to set __GL_MaxFramesAllowed=1 environment variable if You use UDB/GZDB under Linux+Wine on Nvidia GPU with proprietary driver. @ZZYZX, can You mention this somewhere?
YukiRaven wrote:I noticed that the old SlimDX version's memory usage grows about 500mb when I go to "All" on this map. In UDB, it grows about 1gb.
guitardz wrote:I found a video of some old DB2 turorial that has an example of what I'm talking about, here is a screenshot from it:
dpJudas wrote:The whole project could really use an improved build environment, but I don't know what is the best way of dealing with it. The Visual Studio C# build tools are absolutely horrible both in Windows and Linux. In Windows they overwrite files currently added to git and in Linux they need slightly different defines and post build scripts. I have no idea what larger C# projects do in this area - the basic built-in msbuild crap just doesn't seem to scale well.
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