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Posted: Sat May 28, 2005 2:04 pm
by Belial
Impressive.

Posted: Sat May 28, 2005 4:29 pm
by jallamann
Only thing is, the shotgun looks too thick...
And the glass doesn't really look like a glass...

Posted: Sat May 28, 2005 7:31 pm
by Skunk
Jalla - Yeah, I know, I corrected it already. Now it's sodapop!

And the shotgun looks like a pump M79 ;_;

Posted: Mon May 30, 2005 1:50 am
by Phoenix
late, but very nice job. you could easily make a script to make it 'disappear' (instant sector lowering + texture changing) too. nice lamp too :thumb:

Posted: Mon May 30, 2005 2:29 am
by Skunk
Phoenix - Never thought about that... that'd actually pretty cool for a very story driven horror game, much in the effect of Silent Hill....

You've found a shotgun. Take it?
Yes <
No


As for the lamp, well... my only complaint is that funky lightbulb...

Posted: Sat Jun 04, 2005 11:02 am
by cactus
Wow the voxels are quite impressive,
I think ,as a start, would be cool
to do a simple enemy remplacement whith all frames.
(like those flying burning skulls)

Posted: Sat Jun 04, 2005 11:25 am
by Nmn
Impressive work kqws. There seems to be plenty of talent in Czech ;)

I'd like to see voxels but for things that are meant to be boxy-ammo boxes, graves, maybe bridges, weapons, but certainly NOT for organic characters.

Oh, I'm all for models in Zdoom, tough it'll probably never happen.

Posted: Sat Jun 04, 2005 4:28 pm
by Belial
Voxel decor is great, just look at SW and Blood. But monsters? That would be a sad sight.

Posted: Sun Jun 05, 2005 1:06 pm
by Ryan Cordell
Belial wrote:Voxel decor is great, just look at SW and Blood. But monsters? That would be a sad sight.
It could work if they're statues or something, which can break into smaller pieces (but not spawn a new voxel monster)

Posted: Sun Jun 05, 2005 3:22 pm
by Belial
Like I said, it could work wonders for stationary decor, but animated monsters? Jokewad material I say.

Posted: Sun Jun 05, 2005 3:39 pm
by Nmn
Agreed.

Re: [util] Voxel to DECORATE

Posted: Wed Jun 08, 2005 3:24 pm
by Doom A Holic
kgsws wrote:Download : http://www.zdoom.ic.cz/download/vox.rar
Help :
Jmeno aktoru = actor name
Chyba pri nacitani = error while loading
Pozor paleta se neprevadi = warning palette does not convent
Chyba pri zapisovani do = error while writing to
Chybi jmeno souboru = missing filename
Zadejte = type
Jmeno = name

:lol:

EDIT: decorate can not have more than 250 kb ....
EDIT 2 : on my computer :D

Edit 3 : sprite must have angle 90 :)
When I load 3d.wad and summon "3dzakl", nothing happens!

...

Posted: Sun Aug 14, 2005 10:10 pm
by Ghostpilot
cactus wrote:Wow the voxels are quite impressive,
I think ,as a start, would be cool
to do a simple enemy remplacement whith all frames.
(like those flying burning skulls)
Not even close to be finished, and I'm having second thoughts about the resolution.
This is the first 5 sprites from the shotgunguy (a1, a2a8, a3a7, a4a6 a5) in the "original" resolution.
Image

Posted: Sun Aug 14, 2005 10:18 pm
by jallamann
Doesn't look good :\

Posted: Sun Aug 14, 2005 10:19 pm
by HobbsTiger1
I'll pass.