[util] Voxel to DECORATE

Any utility that assists in the creation of mods, assets, etc, go here.
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Postby Tormentor667 » Sun May 22, 2005 6:50 am

ZDoom needs the capability of Voxel Models!
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Postby Skunk » Mon May 23, 2005 4:07 pm

:D
Thanks Tormentor!
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Postby Tormentor667 » Mon May 23, 2005 4:38 pm

I am just honest :) Consider voxel models in the pixelated atmosphere and world of doom... that fits PERFECT!
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needs more detail
 
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Postby Skunk » Mon May 23, 2005 9:19 pm

Aren't they?
Now we just need to create Voxels of all the Doom items. :(
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Postby Sir_Alien » Mon May 23, 2005 9:33 pm

Has anyone used SLABSPRI on any of the Doom monsters?

Also, is SLABSPRI commercial or freeware? Cause my Shadow Warrior disk aint readin' no more... :(
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Postby Skunk » Mon May 23, 2005 9:44 pm

SLABSPRI? Does that convert sprites to Voxels?
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Postby Sir_Alien » Mon May 23, 2005 9:59 pm

It sure does buddy. But I haven't used it in years. It wasn't until I was on Ken Silverman's site recently that I went, "Oh yeah!"

Can't remember a thing about using it, but I do know that essentially it will convert a sprite with rotations into a voxel.

Anyone with more info care to share?
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Postby Vader » Tue May 24, 2005 12:49 am

I once used Slabsprite to make my own SW waepon pickups.
i´m not sure if it actually can draw a voxel model from existing sprite rotations...
I remember having to place every single voxel on it´s own, but maybe I just didn´t underwstand it completely back in the time :?
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Postby Skeletor » Tue May 24, 2005 2:08 am

Is that the same Ken Silverman who made a game called Ken's Labyrinth? This is about 12 or 13 years ago...
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Postby Phoenix » Tue May 24, 2005 3:14 am

heh indeed. i played it when i was young. came as a shareware on a floppy :P
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Postby Ninja_of_DooM » Tue May 24, 2005 4:01 am

Indeed, ZDoom needs it's voxels. It's almost overdue.:)
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Postby Skunk » Tue May 24, 2005 5:40 am

Skeletor wrote:Is that the same Ken Silverman who made a game called Ken's Labyrinth? This is about 12 or 13 years ago...

Yes, and the same guy who made the Build engine.

I've never played Ken's Labyrinth though.
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Postby Belial » Tue May 24, 2005 5:45 am

Slabspri.txt

Spoiler:


Not a single word about licensing the /goodies dir on my SW cd.
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MC™
 
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Postby kgsws » Tue May 24, 2005 9:12 am

I can create(from md2 models) Voxels of doom monsters, weapons etc. but someone must create voxel support to ZDOOM :wink:
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ěščřžýáíé :)
 
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Postby Grubber » Tue May 24, 2005 11:01 am

I can too: poly2kvx.
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