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Posted: Thu May 12, 2005 10:36 am
by Vader
played around with it a lil bit and was able to create a rather nice skybox :D

Posted: Thu May 12, 2005 10:39 am
by Belial
HOLY CRAP THIS IS BEAUTIFUL

Posted: Thu May 12, 2005 10:43 am
by Your Name Is
That is teh best mountain I have EVER seen in Doom

Posted: Thu May 12, 2005 10:47 am
by Risen
I haven't used it yet, is it capable of doing ceilings?
What about using 2 heightmaps for creating caves?

Posted: Thu May 12, 2005 10:57 am
by Tormentor667
Vader, this looks impressive... and so... TNT-like :) I love it :) You mind marrying me?! :D

Posted: Thu May 12, 2005 11:26 am
by Vader
Tormentor667 wrote: You mind marrying me?! :D
finally, I thought you´d never ask :biggrin:

Edit:
Like Risen said, ceiling height-map would be darn usefull for caves!

Posted: Thu May 12, 2005 12:15 pm
by jallamann
It just keeps creating maps that make Zdoom shit itself... :(


edit: omg i sux at reading... *builds nodes and plays*

Posted: Thu May 12, 2005 1:51 pm
by killingblair
I wub j00 x 50!

Posted: Thu May 12, 2005 2:20 pm
by Tormentor667
killingblair wrote:I wub j00 x 50!
Yeah, exactly what I thought...

:? ?

Posted: Thu May 12, 2005 2:50 pm
by Cutmanmike
Nice work. I NEED MORE EXAMPLES :twisted:

Posted: Thu May 12, 2005 3:03 pm
by Enjay
This is a pretty cool util. Anyone got any decent example heightmap graphics? I've just been mucking around with stuff and it's cool, but I'd like to see the kind of graphic that can make a good, usable terrain. Most of the graphics I have tried have created a very lumpy terrain that is hard to walk over.

6

Posted: Thu May 12, 2005 3:11 pm
by Mivalekan
I still can't figure out how to work this damn thing.

Posted: Thu May 12, 2005 3:14 pm
by Enjay
For an easy trial run, just drop a BMP onto the EXE then build the nodes for the wad produced. Keep the graphic small (64x64 is fine) and make sure it is the correct format 8 bit grayscale bmp.

6

Posted: Thu May 12, 2005 4:03 pm
by Lexus Alyus
Wow, that sky box looks damned impressive! Just adds a bit more depth to simple old doom :D. Imagine if LWM made one of her robot mods using this... say hello to mechwarrior doom :D. Heh, someone could do yhat you know... the graphics are available... somewhere ;).

:twisted:

Posted: Thu May 12, 2005 4:04 pm
by Vader
Enjay:
here is an (very) small example heightmap, that might be useful :wink: