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PostPosted: Thu May 12, 2005 3:12 am
by Sir_Alien
Chris wrote:Since there's probably a limit on the number of differently-sloped sectors (because they need unique TIDs?)


Wha? Do they? I don't think so... Unless you're talking about using slope things. Does this program use slope things?

Suffice to say, I have not been near my beautiful machine for the better part of a week and cannot test it. Same thing happened when .90 came out. And now this.

Stupid kharma...

PostPosted: Thu May 12, 2005 3:15 am
by Graf Zahl
Yes, it does need slope things.


But it doesn't use tids or tags.

PostPosted: Thu May 12, 2005 3:17 am
by Sir_Alien
Hey, two birds with one stone. I can generate some nice terrain quickly and easily and with a bit of reverse engineering I might just finally learn how to use slope things! ;)

PostPosted: Thu May 12, 2005 4:33 am
by MartinHowe
PlzDieKthx wrote:when you run it with without any command line argument it just flashes on the screen and is gone
If a program is stated as being a "command-line" tool, this is normal. As somebody else here said, they are not meant to be double-clicked from within Windows; command-line tools are meant to be run from a command line :)

If you do it often, you could create a shortcut to the program and use the properties dialog on the shortcut to put "cmd /k " before the actual command itself in the "Target" field. For example, turn "c:\my doom wads\aprogram.exe" into "cmd /k c:\my doom wads\aprogram.exe".

This will cause a command-prompt to open and (due to the "/k") STAY open after running the command. You can then run the command again by typing its name in the command prompt window. The command to exit a command prompt is "exit" (oddly enough :) ).

If the above looks like gibberish, then sorry, you're stuffed until somebody makes a GUI version of the tool, which may not happen as GUI programs are much more complicated to write than console (i.e., command-line) programs :(

PostPosted: Thu May 12, 2005 4:47 am
by Graf Zahl
Heh, the curse of being a GUI-handicapped user...

PostPosted: Thu May 12, 2005 5:18 am
by Grubber
Hey, thx to all :D.

It took me 3 days to make it (I got stuck with the maths :mono:). I will (probably) release the source code when it'll be fully finished. So - suggest features ;). (I've got some in my mind... like GUI and lightmap generator.)

I've also uploaded fixed version which doesn't generate test.txt file.

PostPosted: Thu May 12, 2005 6:42 am
by Tormentor667
I'd like to see a GUI because I hate command line shit :(

PostPosted: Thu May 12, 2005 6:54 am
by Mancubus II
Tormentor667 wrote:I'd like to see a GUI because I hate command line shit :(


Aww boohoo you have to actually type something out. Isn't zdoom command line anyway?!

This thing is neat but the practicality at this point seems small. I think I may need to just play with the height some or something, unless my heightmaps just aren't as kosher.

what's sector height 0? 128 128 128 gray, or black?

PostPosted: Thu May 12, 2005 6:58 am
by Nmn
Oh my God.

PRAISE THE PROGRAMMER!
PRAISE THE PROGRAMMER!
PRAISE THE PROGRAMMER!
:thumb:

I'm so happy to have You as my Bro man! Your power is godlike.

I suggest Codeimp adds this as a part of Doom Builder along with the next release of DB.

PostPosted: Thu May 12, 2005 8:34 am
by Lexus Alyus
Maybe randy could look at implementing something that uses this same technique but doesn't use up the slope things?

:twisted:

PostPosted: Thu May 12, 2005 9:02 am
by pink
My GOD that's insane! The last thing I ever pictured in Doom was realistic terrain! *bows to Gubber* We have another god of programming...

PostPosted: Thu May 12, 2005 9:07 am
by Tormentor667
Nmn wrote:Oh my God.
I suggest Codeimp adds this as a part of Doom Builder along with the next release of DB.

*ditto*

PostPosted: Thu May 12, 2005 9:21 am
by Your Name Is
ditto again

PRAISE THE PROGRAMMER! I LOVE THIS STUFF!

PostPosted: Thu May 12, 2005 9:53 am
by Da_maniaC
OMG! This is terribly sweet! :D

Its like the best thing ever since sliced bread. :D

PostPosted: Thu May 12, 2005 10:14 am
by Grubber
Uploaded new version with help here.