Any utility that assists in the creation of mods, assets, etc, go here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions
about a project, either find that project's thread, or start a thread in the
General section instead.
Got a cool project idea
but nothing else? Put it in
the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.Please read
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by Shadelight » Sun May 29, 2005 8:12 am
can you play deathmatch on zdoom without using doom connector or anyother online utility by just connecting the ip address?
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Shadelight
- You must construct additional lumber.
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- Joined: 20 May 2005
- Location: Labrynna
- Discord: Shadelight#4920
by Grubber » Sun May 29, 2005 11:09 am
Are you sure you are in right topic?
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Grubber
- I can wire anything directly into anything. I am the professor!
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- Joined: 15 Oct 2003
- Location: Czech Republic
by Nmn » Sun May 29, 2005 12:19 pm
Never before have there been a better moment to
HEH

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Nmn
- Quite honestly Not-Much-Normal
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- Joined: 16 Apr 2004
- Location: Poland
- Operating System: Windows Vista/7/2008 64-bit
by Skunk » Sun May 29, 2005 12:46 pm
Heh
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Skunk
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- Joined: 18 Jan 2005
by Tormentor667 » Sun May 29, 2005 1:00 pm
A cool feature for this tool would be the auto-creation of terrains of a already created map

Let's say, every sector tagged x gets a randomly created terrain adjusted by parameters

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Tormentor667
- needs more detail
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- Joined: 16 Jul 2003
- Location: Germany
by Skunk » Sun May 29, 2005 1:03 pm
Can anyone help me calculate heightmap pixel to level pixel? This level is... way too big, and I used a 100x100 picture. O_o
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Skunk
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- Joined: 18 Jan 2005
by jallamann » Sun May 29, 2005 1:59 pm
scale the pic down... to like 16x16 or something... which will create a fairly big map...
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jallamann
- isn't very active on the forums at all
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- Joined: 24 May 2004
- Location: Ålesund, Norway
by Lexus Alyus » Tue May 31, 2005 4:34 am
Is it possible to use Zdoom to clean the bathroom floor?

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Lexus Alyus
- One day, I may actually release something...
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- Joined: 15 Jul 2003
- Location: Nottingham, UK
by Skeletor » Fri Jun 03, 2005 9:02 am
Thanks a lot Lexus - I laughed out loud and now people are looking at me...
(by the way, my bathroom floor is really dirty, maybe your comment should be in the feature suggestion?)
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Skeletor
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- Joined: 04 May 2005
by Doomguy0505 » Mon Jun 13, 2005 12:02 am
I had to process it with doombuilder before i could run test.wad successfully
it is full of missing textures and looks like a mess
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Doomguy0505
- sudo rm -rf /
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- Joined: 29 Mar 2005
by Grubber » Mon Jun 13, 2005 6:11 am
Yes, it's normal.
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Grubber
- I can wire anything directly into anything. I am the professor!
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- Joined: 15 Oct 2003
- Location: Czech Republic
by Hirogen2 » Mon Jun 13, 2005 7:42 am
src plz

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Hirogen2
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- Joined: 19 Jul 2003
- Location: Central Germany
- Github ID: jengelh
- Operating System: RedHat-like Linux (RHEL, Fedora, CentOS, etc) 64-bit
- Graphics Processor: Intel (Modern GZDoom)
by Grubber » Mon Jun 13, 2005 7:55 am
After I'll make the optimalization

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Grubber
- I can wire anything directly into anything. I am the professor!
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- Joined: 15 Oct 2003
- Location: Czech Republic
by Ralphis » Wed Jun 15, 2005 11:52 pm
Pardon my ignorance, but I suppose there's no way to rig this up for zdaemon use?
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Ralphis
- DM Guru
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- Joined: 21 Jul 2003
by Grubber » Thu Jun 16, 2005 6:08 am
if there's slope things implemented in ZDaemon, then yes. Otherwise no.
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Grubber
- I can wire anything directly into anything. I am the professor!
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- Joined: 15 Oct 2003
- Location: Czech Republic
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