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Posted: Wed May 11, 2005 4:33 pm
by Siggi
You are probably saving it as a 24bit bitmap (or 32bit), any good program should give you the option to choose when you save.

Posted: Wed May 11, 2005 4:43 pm
by Mivalekan
Okay you should REALLY make a text file because I can't figure out how the HELL you work this thing.

Posted: Wed May 11, 2005 4:52 pm
by Siggi
This thing is sooooo cool.
although, I did kinda make a 230mb wad by accident :shock:
PS - don't use 1600x1200 wallpapers

Posted: Wed May 11, 2005 5:10 pm
by Phoenix
just cropping that heightmap in the corner of Grubber's pic and using that, produced a 7 meg wad file that zdoom, xwe, and doombuilder either wouldn't load or would take seemingly forever. i had to reduce the image to 64x64 then use it. that worked. ~700k wad.

Posted: Wed May 11, 2005 5:32 pm
by jallamann
:shock: :shock: :shock:

...







OMFG

Posted: Wed May 11, 2005 6:05 pm
by Bio Hazard
man thats cool! too bad it doesn't do it efficently :(

Posted: Wed May 11, 2005 7:59 pm
by killingblair
How do you get it to work in XP?

Posted: Wed May 11, 2005 8:45 pm
by SyntherAugustus
TheDarkArchon wrote:Grubber: YOU MADE DW NEWS!!!
<Blackfish> http://forum.zdoom.org/viewtopic.php?t=6200 <-terrian maker for doom!!!!
(bloodshedder)<Sangueffusor> i can't believe it
<Sangueffusor> terrain in doom that doesn't look like shit

heh.

Posted: Wed May 11, 2005 8:49 pm
by Bloodshedder
In Photoshop: Image -> Mode -> Grayscale, then File -> Save -> Format BMP, click OK, Windows, 8 bit

In Paint Shop Pro: When making a new image, just specify Greyscale (8 bit) in Image Type. If you didn't do this, do Colors -> Greyscale, which will convert it to 8-bit greyscale automatically. Then do File -> Save, choose Save as Type of Windows or OS/2 Bitmap.

In Paint, just make sure you only use gray colors (RGB values must be the same for each gray). Then save it as a 256 Color Bitmap.

Posted: Wed May 11, 2005 8:51 pm
by SyntherAugustus
killingblair wrote:How do you get it to work in XP?
Start -> run -> "cmd" in the command line
then goto the directory where zterrain is and type "zterrain -help"

Posted: Wed May 11, 2005 9:41 pm
by leileilol
128x128 choked, but 64x64 and 48x48 are workable

http://www.planetgargoyle.com/terrain.png

Now all we need is shading on terrain (shadow cast "compilation" in zterrain with sun position?)

Posted: Wed May 11, 2005 9:58 pm
by Kirby
Grubber, as I constantly repeat next to my fellow worshiper:

PRAISE DA PROGRAMMER!!!!!
:rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock:

Posted: Wed May 11, 2005 11:10 pm
by Linguica
Source code?

Posted: Wed May 11, 2005 11:52 pm
by Chris
Can you adjust the triangle size? Since there's probably a limit on the number of differently-sloped sectors (because they need unique TIDs?), it might be useful to create lower resolution terrain maps for bigger maps.

Posted: Thu May 12, 2005 2:21 am
by Vader
Awesome tool :thumb:
I know i´ll use it a lot for skybox floors :D