[Util] ZDoom Terrain Generator

Any utility that assists in the creation of mods, assets, etc, go here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Postby Siggi » Wed May 11, 2005 4:33 pm

You are probably saving it as a 24bit bitmap (or 32bit), any good program should give you the option to choose when you save.
User avatar
Joined: 03 Oct 2004
Location: South Africa

Postby Mivalekan » Wed May 11, 2005 4:43 pm

Okay you should REALLY make a text file because I can't figure out how the HELL you work this thing.
Joined: 20 Sep 2003

Postby Siggi » Wed May 11, 2005 4:52 pm

This thing is sooooo cool.
although, I did kinda make a 230mb wad by accident :shock:
PS - don't use 1600x1200 wallpapers
User avatar
Joined: 03 Oct 2004
Location: South Africa

Postby Phoenix » Wed May 11, 2005 5:10 pm

just cropping that heightmap in the corner of Grubber's pic and using that, produced a 7 meg wad file that zdoom, xwe, and doombuilder either wouldn't load or would take seemingly forever. i had to reduce the image to 64x64 then use it. that worked. ~700k wad.
User avatar
omg album art
Joined: 28 Sep 2004
Location: nowhere

Postby jallamann » Wed May 11, 2005 5:32 pm

:shock: :shock: :shock:


User avatar
isn't very active on the forums at all
Joined: 24 May 2004
Location: Ålesund, Norway

Postby Bio Hazard » Wed May 11, 2005 6:05 pm

man thats cool! too bad it doesn't do it efficently :(
User avatar
Bio Hazard
Lord of the Lord of Nitpicking.
Joined: 15 Aug 2003
Location: ferret ~/C/ZDL $

Postby killingblair » Wed May 11, 2005 7:59 pm

How do you get it to work in XP?
Joined: 04 Oct 2004

Postby SyntherAugustus » Wed May 11, 2005 8:45 pm

TheDarkArchon wrote:Grubber: YOU MADE DW NEWS!!!

<Blackfish> http://forum.zdoom.org/viewtopic.php?t=6200 <-terrian maker for doom!!!!
(bloodshedder)<Sangueffusor> i can't believe it
<Sangueffusor> terrain in doom that doesn't look like shit

User avatar
Joined: 15 Jul 2003

Postby Bloodshedder » Wed May 11, 2005 8:49 pm

In Photoshop: Image -> Mode -> Grayscale, then File -> Save -> Format BMP, click OK, Windows, 8 bit

In Paint Shop Pro: When making a new image, just specify Greyscale (8 bit) in Image Type. If you didn't do this, do Colors -> Greyscale, which will convert it to 8-bit greyscale automatically. Then do File -> Save, choose Save as Type of Windows or OS/2 Bitmap.

In Paint, just make sure you only use gray colors (RGB values must be the same for each gray). Then save it as a 256 Color Bitmap.
Last edited by Bloodshedder on Wed May 11, 2005 8:51 pm, edited 1 time in total.
User avatar
Joined: 23 Jul 2003

Postby SyntherAugustus » Wed May 11, 2005 8:51 pm

killingblair wrote:How do you get it to work in XP?

Start -> run -> "cmd" in the command line
then goto the directory where zterrain is and type "zterrain -help"
User avatar
Joined: 15 Jul 2003

Postby leileilol » Wed May 11, 2005 9:41 pm

128x128 choked, but 64x64 and 48x48 are workable


Now all we need is shading on terrain (shadow cast "compilation" in zterrain with sun position?)
User avatar
Joined: 30 May 2004
Location: GNU/Hell

Postby Kirby » Wed May 11, 2005 9:58 pm

Grubber, as I constantly repeat next to my fellow worshiper:

User avatar
Soon to be chastized
Joined: 26 Aug 2004

Postby Linguica » Wed May 11, 2005 11:10 pm

Source code?
Joined: 13 Nov 2003

Postby Chris » Wed May 11, 2005 11:52 pm

Can you adjust the triangle size? Since there's probably a limit on the number of differently-sloped sectors (because they need unique TIDs?), it might be useful to create lower resolution terrain maps for bigger maps.
User avatar
Joined: 17 Jul 2003

Postby Vader » Thu May 12, 2005 2:21 am

Awesome tool :thumb:
I know i´ll use it a lot for skybox floors :D
User avatar
Mandroid ginger Ninja
Joined: 30 Jul 2004
Location: Germany


Return to Editors / Asset Manipulation

Who is online

Users browsing this forum: No registered users and 1 guest