[Util] ZDoom Terrain Generator

Any utility that assists in the creation of mods, assets, etc, go here.

Postby Siggi » Wed May 11, 2005 5:33 pm

You are probably saving it as a 24bit bitmap (or 32bit), any good program should give you the option to choose when you save.
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Postby Mivalekan » Wed May 11, 2005 5:43 pm

Okay you should REALLY make a text file because I can't figure out how the HELL you work this thing.
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Postby Siggi » Wed May 11, 2005 5:52 pm

This thing is sooooo cool.
although, I did kinda make a 230mb wad by accident :shock:
PS - don't use 1600x1200 wallpapers
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Postby Phoenix » Wed May 11, 2005 6:10 pm

just cropping that heightmap in the corner of Grubber's pic and using that, produced a 7 meg wad file that zdoom, xwe, and doombuilder either wouldn't load or would take seemingly forever. i had to reduce the image to 64x64 then use it. that worked. ~700k wad.
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Postby jallamann » Wed May 11, 2005 6:32 pm

:shock: :shock: :shock:


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Postby Bio Hazard » Wed May 11, 2005 7:05 pm

man thats cool! too bad it doesn't do it efficently :(
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Postby killingblair » Wed May 11, 2005 8:59 pm

How do you get it to work in XP?
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Postby blackfish » Wed May 11, 2005 9:45 pm

TheDarkArchon wrote:Grubber: YOU MADE DW NEWS!!!

<Blackfish> http://forum.zdoom.org/viewtopic.php?t=6200 <-terrian maker for doom!!!!
(bloodshedder)<Sangueffusor> i can't believe it
<Sangueffusor> terrain in doom that doesn't look like shit

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Postby Bloodshedder » Wed May 11, 2005 9:49 pm

In Photoshop: Image -> Mode -> Grayscale, then File -> Save -> Format BMP, click OK, Windows, 8 bit

In Paint Shop Pro: When making a new image, just specify Greyscale (8 bit) in Image Type. If you didn't do this, do Colors -> Greyscale, which will convert it to 8-bit greyscale automatically. Then do File -> Save, choose Save as Type of Windows or OS/2 Bitmap.

In Paint, just make sure you only use gray colors (RGB values must be the same for each gray). Then save it as a 256 Color Bitmap.
Last edited by Bloodshedder on Wed May 11, 2005 9:51 pm, edited 1 time in total.
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Postby blackfish » Wed May 11, 2005 9:51 pm

killingblair wrote:How do you get it to work in XP?

Start -> run -> "cmd" in the command line
then goto the directory where zterrain is and type "zterrain -help"
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Postby leileilol » Wed May 11, 2005 10:41 pm

128x128 choked, but 64x64 and 48x48 are workable


Now all we need is shading on terrain (shadow cast "compilation" in zterrain with sun position?)
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Postby Kirby » Wed May 11, 2005 10:58 pm

Grubber, as I constantly repeat next to my fellow worshiper:

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Postby Linguica » Thu May 12, 2005 12:10 am

Source code?
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Postby Chris » Thu May 12, 2005 12:52 am

Can you adjust the triangle size? Since there's probably a limit on the number of differently-sloped sectors (because they need unique TIDs?), it might be useful to create lower resolution terrain maps for bigger maps.
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Postby Vader » Thu May 12, 2005 3:21 am

Awesome tool :thumb:
I know i´ll use it a lot for skybox floors :D
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