[Util] ZDoom Terrain Generator

Any utility that assists in the creation of mods, assets, etc, go here.
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Postby that_guy » Thu May 26, 2005 4:26 pm

Grubber, you rock ... 8-)

If anyone had asked me if a terrain generator was possible for the Doom engine I'd have busted a gut laughing. I've been playing with your brainchild using heightmaps generated with

http://www.world-machine.com/

and still find it hard to believe. Am downloading your latest version now and have a question:

Are you planning a method to specify different flats for different floor and/or ceiling heights? This would allow flat changes and transitions between differing heights besides the one you've just implemented for below 0 floor height which is most useful for adding deep water.
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Postby The Ultimate DooMer » Thu May 26, 2005 4:35 pm

Kappes Buur wrote:I have uploaded a step by step tutorial to rapidshare.

http://rapidshare.de/files/1839315/heightmap.zip.html

It just might be possible, that someone finds it useful.


Provided they can actually get it off there. (when it's not saying you're already downloading something when you're not)
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Postby Phoenix » Thu May 26, 2005 4:57 pm

oh my god. it's beautiful. the lava level. wtf good :rock:

framerate can go as low as 20 fps when i look right at the big lake :P but hey.
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Postby JonD » Thu May 26, 2005 5:06 pm

that_guy wrote:Are you planning a method to specify different flats for different floor and/or ceiling heights? This would allow flat changes and transitions between differing heights besides the one you've just implemented for below 0 floor height which is most useful for adding deep water.


Check the latest release out :)
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Postby that_guy » Thu May 26, 2005 5:27 pm

ok Grubber I've been trying to DL your latest release ... I get "file size 429kb" at the start but the DL finishes at between 30 and 32kb with only ZTerrain.exe and ZTerrain.htm in the DL (although the ZTerrain.exe and ZTerrain.htm are not corrupted). Would like to see the demo.wads if you can help ...
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Postby that_guy » Thu May 26, 2005 6:00 pm

'tis alright Grubber ... got it :? ... had to finally use LeechGet and pause it whenever it slowed down and then resume :roll:

JonD wrote:
that_guy wrote:Are you planning a method to specify different flats for different floor and/or ceiling heights? This would allow flat changes and transitions between differing heights besides the one you've just implemented for below 0 floor height which is most useful for adding deep water.


Check the latest release out :)


Ye thx JonD but already had it; was asking about more texturing flexibility for say, lowlands versus mountainous terrain ...

As for the demo Grubber ,well :shock: :shock:!
heh,
Don't stop now ...
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Postby Richard213 » Thu May 26, 2005 6:08 pm

when i download it doesnt come with a wad file ???
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Postby that_guy » Thu May 26, 2005 6:16 pm

Richard213 wrote:when i download it doesnt come with a wad file ???


sounds like you're having the same problem I was ... :wink: ; try a download manager such as http://www.leechget.net/en/ and pause when the download slows to a stop then resume it 'till it finishes (about 486kb) :roll:
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Postby Grubber » Thu May 26, 2005 11:43 pm

Oh crap. I have to place the file somewhere else. As I've said, my website host SUCKS.
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Postby Richard213 » Fri May 27, 2005 12:00 am

I got it, meh i had to use IE to get the whole file
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Postby Enjay » Fri May 27, 2005 3:05 am

I used Flashget - took over an hour and over 100 retries. :shock:

Got it though. Cool stuff.
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Postby TheDarkArchon » Fri May 27, 2005 5:06 am

:rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock:
PRAISE DA PROGRAMMER!!!!!!!1111ONEENOONE
:rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock:

Image
Last edited by TheDarkArchon on Fri May 27, 2005 9:15 am, edited 1 time in total.
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Postby Vader » Fri May 27, 2005 6:17 am

:laff:
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Postby JonD » Fri May 27, 2005 6:23 am

that_guy wrote:Ye thx JonD but already had it; was asking about more texturing flexibility for say, lowlands versus mountainous terrain ...


Sorry, should have read your post more carefully.

Grubber - it'd be neat if you could release the source to this too, preferably under a nice licence like GPL or BSD :) I know I'd like to play around with it, I imagine others would too...
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Postby Lexus Alyus » Fri May 27, 2005 9:04 am

Wonder if this will run faster when randy has implemented Polymost... what's the status with that BTW?

:twisted:
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