[Util] ZDoom Terrain Generator

Any utility that assists in the creation of mods, assets, etc, go here. For example: Ultimate Doom Builder, Slade, WadSmoosh, Oblige, etc.
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Necromage
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Post by Necromage »

Okay, I have just about tried everything I can think of. I created the bmp to be 33x33 and I saved it as a 256 bmp (I used paint to make it). I then tried to drag the bitmap over the exe but it just ran like it would without any parameters so I tried using the run (windows 98) thing in the start menu and used this as the comand line:

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"C:\Program Files\DOOM Collector's Edition\zterrain\ZTerrain.exe" "C:\Program Files\DOOM Collector's Edition\zterrain\mike-test1.bmp"
I do not know if I need to add more info but it does not sound like I do. I cannot figure out what I am doing wrong.
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TheDarkArchon
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Post by TheDarkArchon »

It needs to be a Greyscale bitmap.
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Necromage
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Post by Necromage »

How do you get it to be grayscaled in paint (I tried monochromo bmp but that did not work either)?
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Necromage
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Post by Necromage »

I figured it out but I still cannot get the program to make the wad file.
killingblair
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Post by killingblair »

Drag and drop :)

Progress on the Random Heightmap Generater: 30%
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Grubber
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Post by Grubber »

Read the help, section command line options, especially -floor and -ceiling. The usage has been changed a little bit since last version.
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Skunk
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Post by Skunk »

Hey Grubber... can this thing be set to square off special areas? For example, you want mountainus terrain surrounding a building...
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Grubber
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Post by Grubber »

You can delete any triangles from map yourself and then make a building in the empty space.
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Skunk
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Post by Skunk »

Yeah, but that's a lot of work. :P
NiGHTMARE
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Post by NiGHTMARE »

Doesn't seem like that much work to me:

1) Click and drag the select tool in the area you want the building, then release the mouse button.

2) Press the delete key, and confirm.

3) Insert the linedefs that make up the walls of your building.

4) Move vertexes of the terrain triangles where neccessary.
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Skunk
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Post by Skunk »

Yeah, but then theres broken sectors to have to fix. :P Those are a pain.

I might use this in the near future.
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Necromage
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Post by Necromage »

You can always us it as a sky box if you do not want people to be able to walk on the terrain (drag n drop still is not working).
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Necromage
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Post by Necromage »

Here is the link to my height map: http://img273.echo.cx/my.php?image=openctf12sk.png I think image shack my have changed the file type. If someone can take a look it and possibly convert it for me or tell me what the hell I am doing wrong I would be much abliged.

Edit: it might also be useful to know that when I do

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"c:\blah blah\zterrain.exe" - help
It just immediatly closes after running.

Edit 2: it might also also be useful to know that i cannot even get the test.bmp to that ships with it to convert
Last edited by Necromage on Sat May 28, 2005 7:43 pm, edited 2 times in total.
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Shadelight
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Post by Shadelight »

Nmn wrote:Oh my God.


I suggest Codeimp adds this as a part of Doom Builder along with the next release of DB.
yeah that would be really awesome!
if this was in DB that editor could kill anything that stands b4 it (except XWE).
db and xwe are the god doom editors.

p.s. SAY WINTEX TO ME AND YOU WILL GET DEATHMATCHED!!
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Skunk
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Post by Skunk »

Wintex
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