GZDoomBuilder-Bugfix, a maintenance fork of GZDB

Any utility that assists in the creation of mods, assets, etc, go here.

Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

Postby ZZYZX » Tue Oct 09, 2018 4:06 am

Obviously I did and there's even an ancient hangup issue at github >_>
https://github.com/jewalky/GZDoom-Build ... /issues/55
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Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

Postby chopkinsca » Mon Oct 15, 2018 6:05 am

Okay, I have a weird thing happening and I'm not sure if it's anything to worry about. I'm using the latest build; R3039. Whenever I save, a RestartManager event is logged in the system event viewer. I just find it a bit odd. I'm not sure if RestartManager is something I should worry about.
Last edited by chopkinsca on Mon Oct 15, 2018 3:01 pm, edited 1 time in total.
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Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

Postby WARCHILD_89 » Mon Oct 15, 2018 9:59 am

first of all, great work!

I would like to see three minor issues fixed:

1) the map options menu window to be scalable.
2) the Actor options menu window to be scalable.
3) you can edit angle, pitch and roll of 3d models in the actor menu, it would be cool to see an otion to mirror models, too. That way mappers could mirror models on their maps with just a single click intead of mirroring a model in Blender and defining Modeldef and Decorate for it....

Thanks and keep up the good work, the Bugfix-versions of GZDOOMBUILDER are way more stable and they rock!
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Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

Postby ramon.dexter » Fri Oct 19, 2018 2:35 am

Well, this is just great piece of software. And right now, the only thing keeping me on windows. I can imagine the amount of work to rewrite it to completely different enviroment, but I cannot help myself from asking: Will there be in the future a linux port of gzdoombuilder?
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Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

Postby ZZYZX » Wed Oct 24, 2018 7:04 am

chopkinsca wrote:Okay, I have a weird thing happening and I'm not sure if it's anything to worry about. I'm using the latest build; R3039. Whenever I save, a RestartManager event is logged in the system event viewer. I just find it a bit odd. I'm not sure if RestartManager is something I should worry about.

What exactly does the event say?

The Linux port of GZDB is up to changing DirectX to OpenGL. I'm not doing it right now.

WARCHILD_89 wrote:3) you can edit angle, pitch and roll of 3d models in the actor menu, it would be cool to see an otion to mirror models, too. That way mappers could mirror models on their maps with just a single click intead of mirroring a model in Blender and defining Modeldef and Decorate for it....

Is this even possible in GZDoom?
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Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

Postby Darkcrafter » Fri Nov 02, 2018 2:29 pm

Why 7Z? Zip is supported by any toaster!
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Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

Postby Empyre » Fri Nov 02, 2018 6:59 pm

Darkcrafter wrote:Why 7Z? Zip is supported by any toaster!

7Zip is free and better: https://www.7-zip.org/
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Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

Postby ZZYZX » Fri Nov 02, 2018 8:15 pm

Historically. Not sure if that needs changing, I sure can later. But yea easier to just install 7zip.
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Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

Postby Ozymandias81 » Sun Nov 04, 2018 4:11 pm

Hi, very long time that I don't post anything here due to PC upgrade and real life issues... And whats happening now is something new since I think I didn't anything bad to get this: I can't run GZDB-Bugfix x64 builds on my pc, which has Win7 Ultimate sp1 x64 and these.

Anyone has any clues? I have installed all prerequisites but that message pops always unless I downgrade to 32bit builds (it was fine 3 days ago on my old pc, now upgraded to 6core cpu).
Any help would be HIGHLY appreciated, since I need it for Blade of Agony and my other projects.

[EDIT]: Installing MVC++ 2017 x64 14.15.2706 fixed the issue, thanks to GitHub :3:
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Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

Postby Darkcrafter » Mon Nov 05, 2018 5:12 pm

I have installed Net Framework 4.6.1 as it was exactly required by the installer. Still have random crashing, seems like I must try the new framework.
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Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

Postby Darkcrafter » Mon Nov 05, 2018 5:13 pm

WARCHILD_89 wrote:first of all, great work!3) you can edit angle, pitch and roll of 3d models in the actor menu, it would be cool to see an otion to mirror models, too. That way mappers could mirror models on their maps with just a single click intead of mirroring a model in Blender and defining Modeldef and Decorate for it....


You can do that by adding a "-" sign when editing scale parameters!
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Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

Postby X-DOOM » Mon Nov 05, 2018 11:57 pm

i have a huge problem at the moment with newest build (r3039-x64 / r3039) as i cannot get to see any of my md3 models in the editor but shows in game fine.
i did every updates with my computer, video card, slimdx, framework and directx... still nothings shows up.

It appeared i had maybe the same problem than PixelWAD, but it wasn't it... i did everything he did and still never show up.
https://forum.zdoom.org/viewtopic.php?f=123&t=61858&p=1078787#p1078417

i used the following downgrading 1 by one.

GZDoom_Builder_Bugfix-r3039-x64 ---> see no model
GZDoom_Builder_Bugfix-r3039 ---> see no model
GZDoom_Builder_Bugfix-r3036-x64 ---> see no model
GZDoom_Builder_Bugfix-r3036 ---> see no model
GZDoom_Builder_Bugfix-r3030-x64 ---> see no model... complete black screen in the map grid, cannot see anything.
GZDoom_Builder_Bugfix-r3030 ---> see no model... complete black screen in the map grid, cannot see anything.
GZDoom_Builder_Bugfix-r3012 ---> see no model

So, i want to be able to downgrade a little more but the page where are stored older build doesn't show more.
Can it be possible i get every build made for bug-fix version? I very need my models to show up when i map, my mod is currently made of 3d models.
I feel sad because i came back into editing and saw that huge improvement of this editor but like a little too late to grab every build in backup.

Thanks.
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Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

Postby Kappes Buur » Tue Nov 06, 2018 12:45 am

Where did you install GZDBBF?

Here is a screenshot of my installation with file details

Spoiler:
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Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

Postby X-DOOM » Tue Nov 06, 2018 10:52 pm

Kappes Buur wrote:Where did you install GZDBBF?


my C drive is only allowed for the Windows OS and updates... fixed partition of 200GB... in case the OS crash, i only lost the OS part.
Mostly everything is on others hard drive's partitions.

Spoiler:
Last edited by X-DOOM on Tue Nov 06, 2018 10:57 pm, edited 2 times in total.
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Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

Postby X-DOOM » Tue Nov 06, 2018 10:54 pm

Spoiler:
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