Another question, this time aligning textures:
In UDMF mode, when I hit A to align textures, it does the aligning by changing the UDMF-specific ability to offset upper, mid and lower separately. However, sometimes it can be useful to align using the old whole side-def alignment method. Is there a key/modifier/whatever to say to GZDB "do this alignment for the overall sidedef, not the individual components"?
An example where I would find this useful would be if I am aligning a lower tex that will later be hidden so that the sides of a 3D floor that will be on the same lines get aligned. In this case in UDMF "A" aligns the lower so when the 3D floor is drawn, it has not been affected because it takes its offset values from the mid ones.
I've looked in the reference but I can't see anything listed.