[wip] Lump Scripting Assistant - Proof of concept editor

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kevansevans
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[wip] Lump Scripting Assistant - Proof of concept editor

Post by kevansevans »

I wanted to make a lump scripting program aimed at begginers in the doom modding scene. The editor is GUI based that focuses on using the mouse more than the keyboard. What I have to show here is a proof of concept to see what you guys think. As such, the only lump it can make is GAMEINFO (with STARTUPSONG omitted due to not knowing how that one works).

Tutorial on how to use the program: http://imgur.com/a/euJg4

You will need adobe air to run this program as it's built with the Flash API: https://get.adobe.com/air/
(I promise it's not bad like the flash player. Adobe Air is way more stable and secure)

Downloads:

Air installer: https://www.dropbox.com/s/qe4h5q52towzl ... r.zip?dl=0
Windows installer: https://www.dropbox.com/s/hcereja9pfzr3 ... e.zip?dl=0
Mac .app: https://www.dropbox.com/s/mj0qnpg2bh8r3 ... p.zip?dl=0
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ZZYZX
 
 
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Re: [wip] Lump Scripting Assistant - Proof of concept editor

Post by ZZYZX »

1) Qt please
2) How does this work with comments? (or it doesn't allow editing existing lumps yet?)
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kevansevans
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Re: [wip] Lump Scripting Assistant - Proof of concept editor

Post by kevansevans »

ZZYZX wrote:1) Qt please
I'll look into it.
2) How does this work with comments? (or it doesn't allow editing existing lumps yet?)
It does not allow for editing existing lumps, that's something I want to focus on way latwr down the road. My focus is to make this more focused of building lumps than editing. But editing is a planned feature.

But what I'm looking for really is input on the actual idea of the editor I want to make. This is obviously an eatly concept and won't reflect the end product, but it will behave in a similar fashion. Pick lump, pick definition, add flags, tweak, export. Opposed to searching all over the wiki or finding a mod that uses the effect desired, if it even is something that's expressed with a lump.
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