[wip] Lump Scripting Assistant - Proof of concept editor

Any utility that assists in the creation of mods, assets, etc, go here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

[wip] Lump Scripting Assistant - Proof of concept editor

Postby kevansevans » Sun Nov 13, 2016 6:04 pm

I wanted to make a lump scripting program aimed at begginers in the doom modding scene. The editor is GUI based that focuses on using the mouse more than the keyboard. What I have to show here is a proof of concept to see what you guys think. As such, the only lump it can make is GAMEINFO (with STARTUPSONG omitted due to not knowing how that one works).

Tutorial on how to use the program: http://imgur.com/a/euJg4

You will need adobe air to run this program as it's built with the Flash API: https://get.adobe.com/air/
(I promise it's not bad like the flash player. Adobe Air is way more stable and secure)

Downloads:

Air installer: https://www.dropbox.com/s/qe4h5q52towzl ... r.zip?dl=0
Windows installer: https://www.dropbox.com/s/hcereja9pfzr3 ... e.zip?dl=0
Mac .app: https://www.dropbox.com/s/mj0qnpg2bh8r3 ... p.zip?dl=0
User avatar
kevansevans
Disciple of The Great God Imp
Spotlight Team
 
Joined: 05 Oct 2010
Github ID: kevansevans
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia with Vulkan support

Re: [wip] Lump Scripting Assistant - Proof of concept editor

Postby ZZYZX » Sun Nov 13, 2016 10:23 pm

1) Qt please
2) How does this work with comments? (or it doesn't allow editing existing lumps yet?)
User avatar
ZZYZX
le chat du rabbin
 
 
 
Joined: 14 Oct 2012
Location: Ukraine
Discord: ZZYZX#1394
Github ID: jewalky

Re: [wip] Lump Scripting Assistant - Proof of concept editor

Postby kevansevans » Mon Nov 14, 2016 7:25 pm

ZZYZX wrote:1) Qt please


I'll look into it.

2) How does this work with comments? (or it doesn't allow editing existing lumps yet?)


It does not allow for editing existing lumps, that's something I want to focus on way latwr down the road. My focus is to make this more focused of building lumps than editing. But editing is a planned feature.

But what I'm looking for really is input on the actual idea of the editor I want to make. This is obviously an eatly concept and won't reflect the end product, but it will behave in a similar fashion. Pick lump, pick definition, add flags, tweak, export. Opposed to searching all over the wiki or finding a mod that uses the effect desired, if it even is something that's expressed with a lump.
User avatar
kevansevans
Disciple of The Great God Imp
Spotlight Team
 
Joined: 05 Oct 2010
Github ID: kevansevans
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia with Vulkan support


Return to Editors / Asset Manipulation

Who is online

Users browsing this forum: No registered users and 1 guest