WadSmoosh - merge all official id releases into one PK3 IWAD

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Re: WadSmoosh - merge all official id releases into one PK3

Postby Zoltar007 » Thu Apr 23, 2020 5:33 am

FelesNoctis wrote:
vapidscum wrote:Modified ChapyOne's menudef code to look like this. Note that I've got vid_scale_customstretched on.
Spoiler:

The menu not being quite center, and it resetting back to the minimal menu if you exit and reenter, bugged me enough that I finally gave in and poked around with this layout until I got it just right!
Spoiler:

1920x1080: https://i.imgur.com/8XsfPFn.png
640x400: https://i.imgur.com/0yWskIR.png
320x200: https://i.imgur.com/977wytj.png

Some scaling factors and resolutions cause the text to increase to an overly large size and no longer fit inside the window, but that still doesn't cause it to switch back to the small list format. As far as I can tell it's just another case of GZDoom's scaling doing some weird things, which has been reported several times already.


I modified this a bit more to make it closer to a vanilla like menu without the grey headings.

Code: Select allExpand view
ListMenu "EpisodeMenu"
{
    IfGame(Doom)
    {
        NetgameMessage "$NEWGAME"
    }
    IfGame(Doom)
    {
        StaticPatch 70, 7, "M_EPISOD", 0 , "$MNU_EPISODE"
        Position 32, 34
        Linespacing 16
        Font "SMALLFONT2", "Red"
    }
}


The obligatory screenshot of the menu: https://i.imgur.com/evVjane.png
User avatar
Zoltar007
 
Joined: 22 Sep 2019
Operating System: Mac OS X 10.8 or later
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Intel (Modern GZDoom)

Re: WadSmoosh - merge all official id releases into one PK3

Postby Marcelus » Sat May 23, 2020 12:54 pm

hello,
need help people. Do not work for me with hd textures. Skyboxes are in original doom resolution and some walls in plutonia are also in base resolution... Is possible something fix it or it works only with vanilla doom?
Attachments
dd.jpg
Marcelus
 
Joined: 25 Jan 2020

Re: WadSmoosh - merge all official id releases into one PK3

Postby Yarn366 » Mon May 25, 2020 7:30 pm

Marcelus wrote:hello,
need help people. Do not work for me with hd textures. Skyboxes are in original doom resolution and some walls in plutonia are also in base resolution... Is possible something fix it or it works only with vanilla doom?

Can you provide links to the texture packs that you are using? (I found your pack here, but that doesn't have any skyboxes.)
Yarn366
 
Joined: 03 Mar 2018

Re: WadSmoosh - merge all official id releases into one PK3

Postby TheArchvile » Sat Jun 13, 2020 11:24 am

Is there a way to include plutmidi.wad in this project? If not, how to I manually open doom_complete.pk3 to insert plutmidi.wad's music? I am kind of noobish (as you can probably see) regarding the technical side of Doom.
TheArchvile
 
Joined: 09 Mar 2020

Re: WadSmoosh - merge all official id releases into one PK3

Postby Hydra Spectre » Thu Jun 25, 2020 4:48 am

How do I customise WadSmoosh to add non-official content to one PK3?
I am looking to add all sorts of popular maps on my personal WadSmoosh DOOM PK3.
Hydra Spectre
 
Joined: 01 Jan 2020
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Intel (Legacy GZDoom)

Re: WadSmoosh - merge all official id releases into one PK3

Postby irukanjji » Thu Jun 25, 2020 8:24 am

Just put your wads inside the doom_complete.pk3, like i did for this one SEWXB.wad (ULTIMATE DOOM XBOX SECRET LEVEL (AND MORE)
), i compile a few levels and thats its, here is the mapinfo, for you understand how to do this, if you want more PM, and i send you the file
Attachments
ZMAPINFO.txt
(1.73 KiB) Downloaded 32 times
irukanjji
 
Joined: 28 Feb 2014

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