JPL wrote:The skies should all be either RSKY1 or one of three slightly varying starfields included within each PWAD itself, eg MANOR, VIRGIL, etc. So all those should look the same as they do when running with doom2.wad. I think I made one mistake there with BLACKTWR though, it's MAP25 so it should use RSKY3.
If I remember correctly, the music tracks are all assigned based on level order -> Doom 2 equivalents. So CANYON.WAD, second in the order, uses D_STALKS from map02, CATWALK.WAD uses D_COUNTD from map03, etc.
Sorry for belabouring this, but yeah no all skies are indeed accounted for (with the sole exception of RSKY3 like you said), however Fistula has one of the starry skies when it should have RSKY1. I imagine both of these sky misplacements are just mistakes rather than intentional or with reasoning behind them (including Fistula?), so I've gone into the MAPINFO & fixed them both.
As for the music, yeah you mostly remember rightly in that levels taken from MAP01 PWADs replicate Hell on Earth's level order track assignment like you describe, with the rest just keeping the music they're meant to have except Mephisto which calls D_OPENIN (probably because of the Baphomets, & it being last non-secret level in Xaser's order for that reason). I changed the music back too but that's far less important & I wouldn't expect that to be reflected in a WadSmoosh update (unless people really miss the incessant D_RUNNIN), but hopefully you fix the skies for Fistula & Black Tower.
BTW I think you have a really fantastic idea on your hands with the 'deluxe edition'. Sounds like a fun way to celebrate the living & deceased Master Levels contributors & early Doom modding scene. Might make more sense separate from the main doom_complete.pk3 though.
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Last edited by Baby Doomer on Sun Jun 23, 2019 3:06 am, edited 2 times in total.