Finally. just what I need so I can begin making some wildweasel-styled Offset animations for my mods.
The first thing I have with the program is that it keeps showing me the empty frame TNT1A0 even though I've loaded some sprites on it.
Nash wrote:Finally got around to trying this program, holy fuck this is amazing. I also made a lot of noise about wishing someone made an OFFSET animation program in the past, you've literally changed the game this time.
Anyway, I have some suggestions, sorry if these have already been mentioned:
1) Duplicate previous frame
2) Set tics for all frames
That's about it for me I think, my usage isn't exactly heavy, I just want to composite offset-based animations and this tool does it perfectly for now. This program has found its permanent home in my Doom/Utils directory. ;D
Would be nice to have but I can live without it for now:
1) Support for scaled sprites (not sure how this would work; supply the TEXTURES lump that Danimator must read from?)
2) Mousewheel zoom in/out
(on a a slightly related note) I suggest you get this up on Github so it may not be lost due to catastrophic failure...
Bug: Embed settings doesn't seem to be saved. I had to go in the config.cfg and manually change the values to false.
Nash wrote:More feature suggestions:
- show currently loaded project in titlebar
- show number of currently viewed frame
MJ79 wrote:Finally. just what I need so I can begin making some wildweasel-styled Offset animations for my mods.
The first thing I have with the program is that it keeps showing me the empty frame TNT1A0 even though I've loaded some sprites on it.
Spoiler:
Nash wrote:Will old project files be compatible with the new version?
Spoiler:
Spoiler: "A nice surprise for many..."
Spoiler:
dimfallen wrote:When i try to export it to decorate it gives me this error.
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