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Re: GZDB plugin: 3D floor mode

Posted: Mon Aug 10, 2015 12:57 pm
by boris
Left clicking should place them (at least it does for me).

Re: GZDB plugin: 3D floor mode

Posted: Mon Aug 10, 2015 3:18 pm
by Kappes Buur
I tried all kinds of key-, mouse- or key/mouse combinations, nothing will work. :cry:

Re: GZDB plugin: 3D floor mode

Posted: Tue Aug 11, 2015 11:45 am
by boris
Go to preferences -> controls and search for "draw slope veretex" (yes, it's a typo in the plugin) and make sure you've bound it to your mouse button.

Re: GZDB plugin: 3D floor mode

Posted: Tue Aug 11, 2015 3:08 pm
by Kappes Buur
I bound the actions to left and right mouse buttons.
Works now :thumb:

Re: GZDB plugin: 3D floor mode

Posted: Fri Aug 14, 2015 3:59 pm
by enderkevin13
"ThreeDFloor.dll"

Giggity.

Re: GZDB plugin: 3D floor mode

Posted: Sun Aug 16, 2015 6:39 pm
by Matthewdoomer
This shit is BADASS. I wanna kiss you but I wrote a Pros/Cons list on why that would be a bad idea. Here are the reasons I can't kiss you!

1.) I am straight
I prefer women, it's just in my nature! I can't help it. If I could be gay I would just to kiss you.
2.) My Girlfriend Would Be Pissed
Haha, just kidding. I'm single at the moment!
3.) I'm watching a movie right now
At the moment, I am watching Goodfellas. Whenever I'm watching Goodfellas, no kisses! Not even Michelle Phillips!
4.) I live in Georgia, you don't
This one explains itself! I'm sure you live somewhere far away from me, and I'm not buying a flight ticket just to kiss someone! (unless it was Michelle Phillips)

Re: GZDB plugin: 3D floor mode

Posted: Sat Aug 22, 2015 10:56 am
by abbuw
The latest version of this plugin spat out over a million sectors near the 0,0 coordinates of a map I was working on. Unfortunately, I couldn't save the bugged map because it'd use up all of my system's resources when saving. Any idea on what could have caused that?

Re: GZDB plugin: 3D floor mode

Posted: Sat Aug 22, 2015 11:44 am
by boris
It should create exactly one sector without lines. For some reason GZDB still selects it when you select anything around the 0, 0 coordinates.

Re: GZDB plugin: 3D floor mode

Posted: Sat Aug 22, 2015 2:08 pm
by Kappes Buur
abbuw wrote:The latest version of this plugin spat out over a million sectors near the 0,0 coordinates of a map I was working on. Unfortunately, I couldn't save the bugged map because it'd use up all of my system's resources when saving. Any idea on what could have caused that?
Could you do the same steps again as you did before and, since you cannot save the map, upload a screenshot?

If there is such a potential problem it would be good to know beforehand.

Re: GZDB plugin: 3D floor mode

Posted: Sat Aug 22, 2015 9:55 pm
by abbuw
Kappes Buur wrote:
Could you do the same steps again as you did before and, since you cannot save the map, upload a screenshot?

If there is such a potential problem it would be good to know beforehand.
I really don't know what I did, I do remember moving some of the dummy sectors the 3D floor plugin made, but that's about it. I can't take a screenshot because I closed GZDoom Builder so I could work on my map.

Re: GZDB plugin: 3D floor mode

Posted: Sun Sep 06, 2015 5:40 pm
by Jaxxoon R
As of [r2394], GZDoom Builder chokes on this plugin and quits with this message:

Code: Select all

Could not load type 'CodeImp.DoomBuilder.BuilderModes.Association' from assembly 'ThreeDFloorMode, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' due to value type mismatch.
   at System.Reflection.Assembly._GetExportedTypes()
   at System.Reflection.Assembly.GetExportedTypes()
   at CodeImp.DoomBuilder.Plugins.Plugin.FindClasses(Type t)
   at CodeImp.DoomBuilder.Plugins.Plugin.FindSingleClass(Type t)
   at CodeImp.DoomBuilder.Plugins.Plugin..ctor(String filename)
   at CodeImp.DoomBuilder.Plugins.PluginManager.LoadAllPlugins()
   at CodeImp.DoomBuilder.General.Main(String[] args) 
MaxED has not yet stated if this is an issue with the editor or not, but I have a feeling it might be caused by the update changing around some things the plugin itself relied upon. I figure that if its not the plugin's fault than this can be simply ignored, but having to work with 3D floors the old fashioned way is not something I want to deal with.

Re: GZDB plugin: 3D floor mode

Posted: Mon Sep 07, 2015 1:46 am
by MaxED
The crash happens because I've changed Association type form struct to class (because having a struct with a class (tags) as it's field was not a sound design solution anyway, and there was no bulletproof way to initialize it as a struct before use).
Simply recompiling the plugin should potentially fix the issue (and if it won't, make sure that all Association instances you are using are initialized before use).

Re: GZDB plugin: 3D floor mode

Posted: Mon Sep 07, 2015 8:44 am
by boris
That would explain why it didn't happend when I compiled it myself. Here's the recompiled version: https://github.com/biwa/3dfloormode/rel ... 0.1.1a.zip

Re: GZDB plugin: 3D floor mode

Posted: Sun Sep 27, 2015 8:19 am
by boris
Here's a release of the unified slopes branch. With the unified slopes a slope can be assigned to both ceiling and floor of sectors. Small video demonstration:



Download: https://github.com/biwa/3dfloormode/rel ... 1a-unified

Note: the weird behavior that lots of sectors are created while the plugin is installed is not fixed in this version.

Re: GZDB plugin: 3D floor mode

Posted: Sun Sep 27, 2015 10:28 am
by Tormentor667
This is impressive! Keep it up boris