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Re: [WIP] GUI Library 0.1

PostPosted: Thu Feb 16, 2012 9:22 am
by Nash
I've done on-screen string input before. This is from an old project from 2008 which I am not working on anymore...

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Re: [WIP] GUI Library 0.1

PostPosted: Thu Feb 23, 2012 6:32 am
by Nero
Oh that's cool, Nash! I'm still struggling to get the mouse cursor to move on a menu I'm working on. Although I should admit I got a bit discouraged and went back to the mapping so everything the menu controls is ready for scripting.

Re: [WIP] GUI Library 0.1

PostPosted: Sat Feb 25, 2012 1:22 am
by Apothem
wildweasel wrote:
Nash wrote:I like how you select which windows draw in front, and clicking on a window will properly select that particular window.

Any chance of seeing the source on this?

Holy topic-bump, Nash. =P

But yeah, I'm sure the source to this would be useful. If not, then I know of a certain in-development project that might serve as an adequate replacement...though I'm unsure if I'm at liberty to discuss the details.

NEVAR! :P


The many sekrits of blackfire will never be revealed! Such as the secret that I'm building a fully mp-compatible framework for building and managing dialog and shop menus!

Drat! I ruined it again :?

Re: [WIP] GUI Library 0.1

PostPosted: Wed Sep 19, 2012 12:10 am
by cybermind
Is somebody waiting for it? :-) I've lost the sources, so i started to make a new version of GUI. The main disadvantage of old version is that it was too hardcoded so the addition of new widgets was too difficult.

Re: [WIP] GUI Library 0.1

PostPosted: Wed Sep 19, 2012 12:47 am
by Nash
I am interested. :) Would love to see your new rewrite and - if you don't mind - the sources too. :D

Re: [WIP] GUI Library 0.1

PostPosted: Sun Oct 14, 2012 4:05 am
by cybermind
Some progress :)
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Re: [WIP] GUI Library 0.1

PostPosted: Sun Oct 14, 2012 6:12 am
by Nash
Very nice! Will the libraries be easy to adapt for other projects?

Re: [WIP] GUI Library 0.1

PostPosted: Sun Oct 14, 2012 6:25 am
by cybermind
Nash wrote:Very nice! Will the libraries be easy to adapt for other projects?

This is the main goal of this project - you could use this library in other projects to make in-game GUI's. And it could be easily expanded with new sets of widgets - all you need is to specify is how your widget will interact with others and how it should react on system calls(mouse clicking, moving etc.)

Re: [WIP] GUI Library 0.1

PostPosted: Thu Dec 06, 2012 11:40 pm
by Nash
I hope you haven't abandoned this, I'm still interested (as I'm sure others are too), more so now that this has been implemented. :D

Re: [WIP] libZDGUI - Tech Demo Released

PostPosted: Fri Feb 01, 2013 11:59 am
by cybermind
First post updated - Tech Demo released :)

Re: [WIP] libZDGUI - Tech Demo Released

PostPosted: Sat Feb 02, 2013 12:30 am
by The Zombie Killer
This is awesome!
Are there close buttons for dialog coded in?
Amazing work here, I've been waiting for this.

-TZK

Re: [WIP] libZDGUI - Tech Demo Released

PostPosted: Sat Feb 02, 2013 12:36 am
by cybermind
The removing of the created GUI isn't possible yet, but you may just hide you window if you will clear GF_ENABLED + GF_VISIBLE bit flags from it's GE_FLAGS field :roll:
Anyway, it's needs more documentation to work easily.

Re: [WIP] libZDGUI - Tech Demo Released

PostPosted: Sat Feb 02, 2013 1:35 am
by The Zombie Killer
Here's a modified slade.pk3 from Slade v3.0.2, I modified "config/launguages/acs.txt" to highlight all of the constants and functions in this so far.
I find Slade's highlighting and syntax notifications helpful, this is for others that do too.

-TZK

Re: [WIP] libZDGUI - Tech Demo Released

PostPosted: Sat Feb 02, 2013 2:42 am
by Nash
This is amazing, cybermind! Eager to see the final, finished library. :)

Re: [WIP] libZDGUI - Tech Demo Released

PostPosted: Sat Feb 02, 2013 9:50 am
by Agentbromsnor
This looks awesome.

Extra points for your Darkspace avatar. :)