DoomRater wrote:A map editor that cannot edit anything BUT ZDoom maps is worthless IMO.
japboy wrote:i tired doom builder as well, however its heavily depends on .net framework. i dont think its able to use it on linux...
japboy wrote:hello,
im new to doom mapping and its much more complicated than i expected. yeah but much of fun!
anyway its a great news to start slade development again!
actually i have no choice except slade2 because im a linux user. im currently using it on wine and it works.
i tired doom builder as well, however its heavily depends on .net framework. i dont think its able to use it on linux...
i really hope slade3 gets mapping features in the close future...
slade2 works on wine but 3d mode always crash my pc and other functions seem bit buggy...?
so, again, i hope slade3 will be the real choice for linux doom mappers!
thank you for starting the development again!
*sorry for my bad english as im not a native speaker.
sirjuddington wrote:Not sure everything works 100% though.
sirjuddington wrote:SLADE2 *should* compile ok on linux, if you grab it from the svn (http://mancubus.net/svn/slade/tags/slade_20_beta, a Makefile is included). Not sure everything works 100% though.
...
src/editor_window.cpp: In member function ‘void EditorWindow::edit_lightgradient(wxCommandEvent&)’:
src/editor_window.cpp:985: warning: ‘void wxWindowBase::SetBestFittingSize(const wxSize&)’ is deprecated (declared at /usr/local/include/wx-2.9/wx/window.h:1720)
make: *** [src/editor_window.o] Error 1
sirjuddington wrote:Added ability to open an archive from an ArchiveEntry, ie open Archives-within-Archives (wad maps within pk3, etc).
Blzut3 wrote:It does work on Linux, but it is fairly broken. Some of the labels show random characters, the map preview doesn't work, and looking 90 degrees up or down in 3D mode causes a crash. Otherwise it's usable.
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