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Re: SLADE Discussion - Latest: v3.1.2 (27/Nov/2018)
Posted: Tue Nov 27, 2018 7:39 pm
by A_D_M_E_R_A_L
sirjuddington wrote:It should be there - do you have the window size very small? It may be getting cut off somehow. Would you be able to post a screenshot?
I use it in pretty much fullscreen mode.
Re: SLADE Discussion - Latest: v3.1.2 (27/Nov/2018)
Posted: Tue Nov 27, 2018 9:41 pm
by Clay
Tried installing 3 times now and the folder, text, graphic icons etc will now show up.
Image:
Re: SLADE Discussion - Latest: v3.1.2 (27/Nov/2018)
Posted: Tue Nov 27, 2018 10:43 pm
by sirjuddington
What does the log say? (press ctrl+2 to open the console)
Re: SLADE Discussion - Latest: v3.1.2 (27/Nov/2018)
Posted: Tue Nov 27, 2018 11:03 pm
by Nash
Thank you and congratulations on the official release! Good work to everyone involved. :)
I can't remember if I've asked before, but is there a possibility of adding a global dark theme to SLADE? I know the text editor portions can have a dark theme, but the general UI is still untouched. I was thinking of something like Visual Studio where everything is globally darkened, even the menu bars and other UI objects.
Re: SLADE Discussion - Latest: v3.1.2 (27/Nov/2018)
Posted: Tue Nov 27, 2018 11:10 pm
by sirjuddington
Nash wrote:Thank you and congratulations on the official release! Good work to everyone involved.
I can't remember if I've asked before, but is there a possibility of adding a global dark theme to SLADE? I know the text editor portions can have a dark theme, but the general UI is still untouched. I was thinking of something like Visual Studio where everything is globally darkened, even the menu bars and other UI objects.
Lots of people have asked that
Unfortunately it's not possible without completely rewriting the UI (and more) in something that isn't wxWidgets and supports skins (such as Qt)
Re: SLADE Discussion - Latest: v3.1.2 (27/Nov/2018)
Posted: Tue Nov 27, 2018 11:33 pm
by Clay
Re: SLADE Discussion - Latest: v3.1.2 (27/Nov/2018)
Posted: Wed Nov 28, 2018 12:26 am
by sirjuddington
You'll need to find yout slade3.cfg file (usually in C:\Users\<username>\Roaming\SLADE3). Once you open it, find 'temp_location' and set it to 0
Re: SLADE Discussion - Latest: v3.1.2 (27/Nov/2018)
Posted: Wed Nov 28, 2018 1:30 am
by gramps
Lemme try this again...
gramps wrote:
Basically I want to make a hotkey that takes every line in the current selection, and if it has a non-zero id, assign it a unique id (UDMF format).
Is there any documentation of Lua API or example script I can look at that does something similar? Or do I just dig around in /src/Scripting/Export/MapEditor.h for this info, or maybe somewhere else?
Re: SLADE Discussion - Latest: v3.1.2 (27/Nov/2018)
Posted: Wed Nov 28, 2018 2:30 am
by sirjuddington
It's definitely possible.
The scripting docs are here:
http://slade.mancubus.net/docs/scripting
I guess take a look at the 'Change Textures' example for an example of modifying map data.
Re: SLADE Discussion - Latest: v3.1.2 (27/Nov/2018)
Posted: Wed Nov 28, 2018 2:43 am
by gramps
sirjuddington wrote:It's definitely possible.
The scripting docs are here:
http://slade.mancubus.net/docs/scripting
I guess take a look at the 'Change Textures' example for an example of modifying map data.
Oh man, I feel stupid now.
I looked at that link earlier and thought it was just a placeholder page. Apparently I had the browser window too small; the links at the left disappear entirely at that size, with no indication that something's missing.
Thanks, gonna try it out now.
Re: SLADE Discussion - Latest: v3.1.2 (27/Nov/2018)
Posted: Wed Nov 28, 2018 3:01 am
by Clay
Code: Select all
cvars
{
temp_location 0
temp_location_custom ""
setup_wizard_run 1
dir_last "C:/Users/gaming/Downloads"
update_check 1
Saving this and opening again did not work for me.
Re: SLADE Discussion - Latest: v3.1.2 (27/Nov/2018)
Posted: Wed Nov 28, 2018 3:16 am
by gramps
missing a } at the end?
Re: SLADE Discussion - Latest: v3.1.2 (27/Nov/2018)
Posted: Wed Nov 28, 2018 3:24 am
by Clay
nope. Its there.
Re: SLADE Discussion - Latest: v3.1.2 (27/Nov/2018)
Posted: Wed Nov 28, 2018 4:33 am
by sirjuddington
That's weird, means it's a problem with wxWidgets, it's returning "" when asked for the system temp dir. See if changing it to 1 works (that will use the SLADE install dir instead)
Re: SLADE Discussion - Latest: v3.1.2 (27/Nov/2018)
Posted: Wed Nov 28, 2018 5:34 am
by Clay
c
Code: Select all
vars
{
temp_location 0
temp_location_custom "1"
setup_wizard_run 1
dir_last "C:/Users/gaming/Downloads"
update_check 1
This worked. Thanks a bunch!