SLADE Discussion - Latest: v3.2.5 (19/Dec/2023)

Any utility that assists in the creation of mods, assets, etc, go here. For example: Ultimate Doom Builder, Slade, WadSmoosh, Oblige, etc.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Hellstorm Archon
Posts: 1176
Joined: Sun Oct 24, 2010 7:37 pm
Preferred Pronouns: They/Them
Location: 404 Error- Location of User Not Found
Contact:

Re: SLADE Discussion - Latest release: v3.1.1

Post by Hellstorm Archon »

sirjuddington wrote:Do you have a custom temp folder set, and if so, is it the same as the directory you work in?
I don't recall. I think it might be.
User avatar
VGA
Posts: 505
Joined: Mon Mar 28, 2011 1:56 am

Re: SLADE Discussion - Latest release: v3.1.1

Post by VGA »

Hellstorm Archon wrote:
sirjuddington wrote:Do you have a custom temp folder set, and if so, is it the same as the directory you work in?
I don't recall. I think it might be.
Go to Preferences, Advanced and check out temp_location and temp_location_custom. For me the first is 0 and the other is blank, which are obviously the defaults.
Gez
 
 
Posts: 17833
Joined: Fri Jul 06, 2007 3:22 pm

Re: SLADE Discussion - Latest release: v3.1.1

Post by Gez »

Is there a good reason for shape draw to be limited to a minimum of 12 sides? I think a better minimum would be 3, and let people use select then E if they want to rotate them differently.

I'm asking because of this post which made me check.
User avatar
Beed28
Posts: 598
Joined: Sun Feb 24, 2013 4:07 pm
Location: United Kingdom

Re: SLADE Discussion - Latest release: v3.1.1.1

Post by Beed28 »

Slade updated, but now it no longer opens! It keeps saying MSVCP140.dll and VCRUNTIME140.dll is missing. I tried downloading and installing Visual C++ Redistributable for Visual Studio 2015 Update 1, but that didn't help at all.

Please help me!
User avatar
VGA
Posts: 505
Joined: Mon Mar 28, 2011 1:56 am

Re: SLADE Discussion - Latest release: v3.1.1.1

Post by VGA »

When SLADE is running but minimized and i doubleclick a wad, it opens in a new tab in SLADE in the background, but nothing *seems* to have happened. Can you make it so it gets focus and is brought to the front when opening a wad?
User avatar
VGA
Posts: 505
Joined: Mon Mar 28, 2011 1:56 am

Re: SLADE Discussion - Latest release: v3.1.1.1

Post by VGA »

I found a problem with the otherwise awesome batch-rename.

If you have a _TEST1 and a _TEST2 and do a batch rename, then delete the underscore, then instead of becoming TEST1 and TEST2, they become TEST1T and TEST2T.
User avatar
enderkevin13
Posts: 1383
Joined: Tue Jul 07, 2015 7:30 am
Location: :noiƚɒɔo⅃

Re: SLADE Discussion - Latest release: v3.1.1.1

Post by enderkevin13 »

Hi, I tried compiling a LOADACS script, but it gave me an empty error box and refused to compile whatsoever.
User avatar
MaxED
Posts: 2246
Joined: Tue Feb 28, 2012 12:55 pm

Re: SLADE Discussion - Latest release: v3.1.1.1

Post by MaxED »

LOADACS script is not supposed to be compiled.
User avatar
enderkevin13
Posts: 1383
Joined: Tue Jul 07, 2015 7:30 am
Location: :noiƚɒɔo⅃

Re: SLADE Discussion - Latest release: v3.1.1.1

Post by enderkevin13 »

MaxED wrote:LOADACS script is not supposed to be compiled.
Image
User avatar
MaxED
Posts: 2246
Joined: Tue Feb 28, 2012 12:55 pm

Re: SLADE Discussion - Latest release: v3.1.1.1

Post by MaxED »

LOADACS script is not an ACS script.
User avatar
enderkevin13
Posts: 1383
Joined: Tue Jul 07, 2015 7:30 am
Location: :noiƚɒɔo⅃

Re: SLADE Discussion - Latest release: v3.1.1.1

Post by enderkevin13 »

MaxED wrote:LOADACS script is not an ACS script.
I figured that out. What do I put in LOADACS now that I've reconstructed my WAD as a PK3?
User avatar
Ozymandias81
Posts: 2062
Joined: Thu Jul 04, 2013 8:01 am
Graphics Processor: nVidia with Vulkan support
Location: Mount Olympus, Mars
Contact:

Re: SLADE Discussion - Latest release: v3.1.1.1

Post by Ozymandias81 »

enderkevin13 wrote:
MaxED wrote:LOADACS script is not an ACS script.
I figured that out. What do I put in LOADACS now that I've reconstructed my WAD as a PK3?
Libraries names.

http://zdoom.org/wiki/LOADACS
User avatar
enderkevin13
Posts: 1383
Joined: Tue Jul 07, 2015 7:30 am
Location: :noiƚɒɔo⅃

Re: SLADE Discussion - Latest release: v3.1.1.1

Post by enderkevin13 »

Ozymandias81 wrote:
enderkevin13 wrote:
MaxED wrote:LOADACS script is not an ACS script.
I figured that out. What do I put in LOADACS now that I've reconstructed my WAD as a PK3?
Libraries names.

http://zdoom.org/wiki/LOADACS
I can't fucking compile the script. And what do I put in the LOADACS thing if the script's in another directory?
Gez
 
 
Posts: 17833
Joined: Fri Jul 06, 2007 3:22 pm

Re: SLADE Discussion - Latest release: v3.1.1.1

Post by Gez »

LOADACS is an extremely simple thing. You've got a library named TOTOR that you want to load? Well, here's the complete, total, full extent of what you'll have in the LOADACS lump:

Code: Select all

TOTOR
That's all.
User avatar
enderkevin13
Posts: 1383
Joined: Tue Jul 07, 2015 7:30 am
Location: :noiƚɒɔo⅃

Re: SLADE Discussion - Latest release: v3.1.1.1

Post by enderkevin13 »

Gez wrote:LOADACS is an extremely simple thing. You've got a library named TOTOR that you want to load? Well, here's the complete, total, full extent of what you'll have in the LOADACS lump:

Code: Select all

TOTOR
That's all.
Don't you think I tried that a while ago? Same error, same non functioning script.

Image
Image
Post Reply

Return to “Creation, Conversion, and Editing”