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Re: SLADE3 beta (testing release, beta4 up)

PostPosted: Fri Apr 16, 2010 11:19 am
by Shadelight
Good point, guess it wouldn't be a good feature suggestion after all. x_X

Re: SLADE3 beta (testing release, beta4 up)

PostPosted: Tue Apr 20, 2010 7:29 pm
by Woolie Wool
I'd still like to be able to mass-import or mass-export dozens of lumps using default filenames (for instance, mass imports will make the lumps named whatever their names were as files), and mass-rename files using wildcards like XWE. These are important features to me, and require me to use XWE at least for the early stages of making a new mod.

Re: SLADE3 beta (testing release, beta4 up)

PostPosted: Tue Apr 20, 2010 10:12 pm
by LilWhiteMouse
Could the ability to merge multiple wads at once be added at some future point? Chibi Rebellion is up to 130 wads, and merging them two at time resulted in the archive copy being bugged.

Re: SLADE3 beta (testing release, beta4 up)

PostPosted: Wed Apr 21, 2010 12:52 am
by Graf Zahl
Why don't you use a Zip? Then you won't have to use dedicated tools for it.

Re: SLADE3 beta (testing release, beta4 up)

PostPosted: Wed Apr 21, 2010 12:59 am
by sirjuddington
I was planning to eventually implement some kind of 'project' feature, where you could create a project, import a bunch of resource archives to it, do whatever editing stuff you want with it, then export it all as a standalone archive when it's done. This probably won't happen for a while though, but I do plan on implementing archive merging at least before 3.0 final.

Re: SLADE3 beta (testing release, beta4 up)

PostPosted: Wed Apr 21, 2010 8:02 am
by japboy
sirjuddington wrote:I was planning to eventually implement some kind of 'project' feature, where you could create a project, import a bunch of resource archives to it, do whatever editing stuff you want with it, then export it all as a standalone archive when it's done. This probably won't happen for a while though, but I do plan on implementing archive merging at least before 3.0 final.


that sounds exciting!

btw, i'd simply like to export a PNG (or GIF or something) image from a sprite image... is that possible now?
could anyone tell me how i do it if its possible. thanks.

Re: SLADE3 beta (testing release, beta4 up)

PostPosted: Wed Apr 21, 2010 8:09 am
by Gez
It's possible in two steps:
1: Convert sprites to PNG.
2: Export converted sprites.

If the sprites you want to export are from an IWAD, there's an additional "zeroth" step in that you first need to copy the sprites to a new archive because it won't let you change them otherwise (and conversion is a change).

Re: SLADE3 beta (testing release, beta4 up)

PostPosted: Wed Apr 21, 2010 10:47 am
by LilWhiteMouse
Graf Zahl wrote:Why don't you use a Zip? Then you won't have to use dedicated tools for it.


Convenience of editing. I find it much easier to have all the resources for a given actor in one file/lump. Archive rules require it all to be in one file though, and I'm leery of zipping a zip of wads. I tried using LumpTool to extract everything, but that turned into a mess.

Re: SLADE3 beta (testing release, beta4 up)

PostPosted: Thu Apr 22, 2010 1:46 pm
by Cutmanmike
Umm... Sorry if this has been answered or has an obvious answer but I can't seem to see any graphic previews at all when selecting lumps. Any ideas?

Re: SLADE3 beta (testing release, beta4 up)

PostPosted: Thu Apr 22, 2010 2:55 pm
by NeuralStunner
I saw that mentioned somewhere, don't recall where. Something to do with certain video drivers? Anyway, I believe he's working on it.

Re: SLADE3 beta (testing release, beta4 up)

PostPosted: Thu Apr 22, 2010 3:34 pm
by Gez
In fact, it should even have been fixed now. Here, try this: http://files.drdteam.org/index.php/file ... 8P/dist.7z

Re: SLADE3 beta (testing release, beta4 up)

PostPosted: Thu Apr 22, 2010 3:49 pm
by NeuralStunner
Cool. :)

BTW, I tried opening AEOD.pk3. Slade crashed. :shock:

Re: SLADE3 beta (testing release, beta4 up)

PostPosted: Thu Apr 22, 2010 4:22 pm
by Gez
AEOD does seem like a good stress-test.

Re: SLADE3 beta (testing release, beta4 up)

PostPosted: Thu Apr 22, 2010 5:06 pm
by NeuralStunner
Gez wrote:AEOD does seem like a good stress-test.

"Hmm, can your car pull a camper?" "I dunno, let's try hitching the house to it." :P

I jest. Nothing wrong with a gaming behemoth so long as it's a fun behemoth.

Re: SLADE3 beta (testing release, beta4 up)

PostPosted: Thu Apr 22, 2010 5:37 pm
by Gez
Download finished. Verdict? Takes a while to open, but Works For Me(tm). No crash.