SLADE Discussion - Latest: v3.2.5 (19/Dec/2023)
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The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: SLADE Discussion - Latest: v3.1.2 Beta 5 (11/Sep/2017)
I have a suggestion: in tools like Remove Unused Textures, look at textures in the TEXTURES folder of a PK3, between TX_START and TX_END in a WAD, and the textures defined by the TEXTURES lump, as well as the old TEXTUREx lumps.
Also, thank you for SLADE. It's awesome!
Also, thank you for SLADE. It's awesome!
- Jekyll Grim Payne
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Re: SLADE Discussion - Latest: v3.1.2 Beta 5 (11/Sep/2017)
I tried running latest build on a win10 machine at the office (I have win7 at home) so I could code for a bit at lunch break. However, the same archive that opens just fine in the same build of SLADE at home crashes at the office.
Here's a log:
That's not because I'm using dropbox, I tried copying it to a different folder as well (and tried running SLADE from a different folder too).
Here's a log:
Code: Select all
Version: 3.1.2 Beta 5
Current action: aman_open
Operating System: Windows 7 (build 7600), 64-bit edition
Graphics Vendor: OpenGL not initialised
Graphics Hardware: OpenGL not initialised
OpenGL Version: OpenGL not initialised
Stack Trace:
0: [unknown location] [unknown:7078000]
1: (f:\programming\libs\wxwidgets-3.1.0\src\common\wincmn.cpp:492) wxWindowBase::~wxWindowBase
2: (f:\programming\libs\wxwidgets-3.1.0\src\msw\window.cpp:469) wxWindow::~wxWindow
3: (f:\programming\libs\wxwidgets-3.1.0\src\common\toplvcmn.cpp:100) wxTopLevelWindowBase::~wxTopLevelWindowBase
4: (f:\programming\libs\wxwidgets-3.1.0\src\msw\toplevel.cpp:524) wxTopLevelWindowMSW::~wxTopLevelWindowMSW
5: (f:\programming\libs\wxwidgets-3.1.0\src\common\framecmn.cpp:171) wxFrameBase::~wxFrameBase
6: [unknown location] SplashWindow::`scalar deleting destructor'
7: (f:\programming\libs\wxwidgets-3.1.0\src\common\appcmn.cpp:144) wxAppBase::CleanUp
8: (f:\programming\libs\wxwidgets-3.1.0\src\msw\app.cpp:707) wxApp::CleanUp
9: (f:\programming\libs\wxwidgets-3.1.0\src\common\init.cpp:452) wxEntryCleanup
10: (f:\programming\libs\wxwidgets-3.1.0\src\common\init.cpp:503) wxEntryReal
11: (f:\programming\libs\wxwidgets-3.1.0\src\msw\main.cpp:181) wxEntry
12: (f:\programming\libs\wxwidgets-3.1.0\src\msw\main.cpp:289) wxEntry
13: (c:\dev\slade-build\src\application\sladewxapp.cpp:476) WinMain
14: (f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253) __scrt_common_main_seh
15: [unknown location] BaseThreadInitThunk
16: [unknown location] RtlValidSecurityDescriptor
17: [unknown location] RtlValidSecurityDescriptor
Last Log Messages:
Loading colour configuration
Loading base resource
Base resource loaded
Loading game configurations
SLADE Initialisation OK
Checking for updates...
Latest stable release: v3115 "3.1.1.5"
Latest beta release: v3120_b5 "3.1.2 Beta 5"
Already up-to-date
Opening archive C:\Users\aakopov\Dropbox\Beautiful_Doom\BDoom640.pk3
Re: SLADE Discussion - Latest: v3.1.2 Beta 5 (11/Sep/2017)
For a while now, the slider for zomming into graphics and sprites has disappeared, leaving me having to view them at 1:1 screen resolution which makes sprite offsetting impractical if not impossible. Anyone else has that problem?
Re: SLADE Discussion - Latest: v3.1.2 Beta 5 (11/Sep/2017)
Odd. your log appears to be from Windows 7.Jekyll Grim Payne wrote:I tried running latest build on a win10 machine at the office (I have win7 at home) so I could code for a bit at lunch break. However, the same archive that opens just fine in the same build of SLADE at home crashes at the office.
Here's a log:
Code: Select all
Version: 3.1.2 Beta 5 Current action: aman_open Operating System: Windows 7 (build 7600), 64-bit edition
Windows build numbers -- if this was from a Windows 10 installation, the build number should be 10240 or above.
Re: SLADE Discussion - Latest: v3.1.2 Beta 5 (11/Sep/2017)
Could it be running under some kind of compatibility mode?
- Jekyll Grim Payne
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Re: SLADE Discussion - Latest: v3.1.2 Beta 5 (11/Sep/2017)
Actually yes, that time it was running in compatibility mode. But now it happens at home too.
Phantombeta thinks it's a problem with Zscript parsing inside the file but I don't know even in theory what could cause issues like this. It's true, however, that if I use 7zip to replace zscript.txt with the one that has all #include strings commented, SLADE can open it.
Here's what happened when I tried uncommenting the lines and saving changes via SLADE:
UPD2: I managed to fix a number of purely coding issues, and now it's parsed properly. I didn't know code errors could affect parsing...
Phantombeta thinks it's a problem with Zscript parsing inside the file but I don't know even in theory what could cause issues like this. It's true, however, that if I use 7zip to replace zscript.txt with the one that has all #include strings commented, SLADE can open it.
Here's what happened when I tried uncommenting the lines and saving changes via SLADE:
Spoiler:UPD: this is the contents of the file that leads to the crash when it's #included https://pastebin.com/RmSVmYMn
UPD2: I managed to fix a number of purely coding issues, and now it's parsed properly. I didn't know code errors could affect parsing...
Re: SLADE Discussion - Latest: v3.1.2 Beta 5 (11/Sep/2017)
I have tried to use SLADE map editor for a while and I must say it feels much more modern than DB2/GZDB. Yes, there are some features that are missing, mainly tied to a ZDoom nad UDMF editing, but I'm sure that those will be worked out eventually. When they do I will likely jump to SLADE immediately. I'm looking forward to a new version which will hopefully come out soon.
Re: SLADE Discussion - Latest: v3.1.2 Beta 5 (11/Sep/2017)
Hey, this should be fixed soon. Check this pull request if you are curious about what was happening.Marrub wrote:Here's an odd issue, on Arch Linux using the regular PKGBUILD, the icon, including in the about menu, is uh...
Weird.
I've tried reinstalling it a few times to no avail. Any idea what's up with that?
- sirjuddington
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Re: SLADE Discussion - Latest: v3.1.2 (27/Nov/2018)
Well I think it's about time 3.1.2 was released - so here it is.
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Re: SLADE Discussion - Latest: v3.1.2 (27/Nov/2018)
Thanks for the release! It has been a long wait. I'm loving the text editor enhancements, especially the ZScript support.
- A_D_M_E_R_A_L
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Re: SLADE Discussion - Latest: v3.1.2 (27/Nov/2018)
How to enable the zoom bar? I still can't figure out how.
- StroggVorbis
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Re: SLADE Discussion - Latest: v3.1.2 (27/Nov/2018)
A new stable release of SLADE? Golly!
Re: SLADE Discussion - Latest: v3.1.2 (27/Nov/2018)
Nice!
Hey, not sure if this is the place to ask, but I need to make copies of a bunch of map geometry and I'd like to automatically give all the lines with ids a new unique id, is there an example of a Lua script somewhere that does anything similar?
Basically I want to make a hotkey that takes every line in the current selection, and if it has a non-zero id, assign it a unique id (UDMF format).
Hey, not sure if this is the place to ask, but I need to make copies of a bunch of map geometry and I'd like to automatically give all the lines with ids a new unique id, is there an example of a Lua script somewhere that does anything similar?
Basically I want to make a hotkey that takes every line in the current selection, and if it has a non-zero id, assign it a unique id (UDMF format).
Re: SLADE Discussion - Latest: v3.1.2 (27/Nov/2018)
Oooh, an update! Thank you very much.
- sirjuddington
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Re: SLADE Discussion - Latest: v3.1.2 (27/Nov/2018)
It should be there - do you have the window size very small? It may be getting cut off somehow. Would you be able to post a screenshot?A_D_M_E_R_A_L wrote:How to enable the zoom bar? I still can't figure out how.