[doomcrap] Collection of Really Awesome Programs (for Doom)

Any utility that assists in the creation of mods, assets, etc, go here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

[doomcrap] Collection of Really Awesome Programs (for Doom)

Postby bagheadspidey » Mon Apr 21, 2008 11:28 pm

Alright, the font generator, the batch image tool and the palette thing have been merged into one package. The whole thing is about 6 megs.

Get it here.

Links to the old threads so people will know wtf I am talking about:


... stay tuned =)
Last edited by bagheadspidey on Mon Mar 02, 2009 5:06 pm, edited 1 time in total.
User avatar
bagheadspidey
 
Joined: 21 Oct 2007

Re: [doomcrap] Collection of Really Awesome Programs (for Doom)

Postby Cutmanmike » Tue Apr 22, 2008 6:22 am

[usefuldoomcrap]. These should be on the wiki!

Edit: Well they appear to be on there but as external links, I guess that's fine.
User avatar
Cutmanmike
Is it hot in here or is it just ZScript
 
Joined: 06 Oct 2003
Location: United Kingdom

Re: [doomcrap] Collection of Really Awesome Programs (for Doom)

Postby bagheadspidey » Tue Apr 22, 2008 12:43 pm

Are you sure? I didn't see them on there. Maybe I'll add them now that they have a semi-permanent home...
User avatar
bagheadspidey
 
Joined: 21 Oct 2007

Re: [doomcrap] Collection of Really Awesome Programs (for Doom)

Postby Captain Ventris » Tue Apr 22, 2008 8:26 pm

I say sticky it. Using all of these tools could make wad making soooo much easier, and perhaps leave room for more, considering it would take less work to begin with!
User avatar
Captain Ventris
Buy my novel, “The Shadow Among The Stars” on Amazon!
 
Joined: 31 Jul 2006
Location: San Antonio, Texas

Re: [doomcrap] Collection of Really Awesome Programs (for Doom)

Postby bagheadspidey » Wed Apr 23, 2008 3:46 pm

Captain Ventris wrote:I say sticky it.


I think this is really the best place for that... Imagine if every tool listed on that page had a sticky forum topic :?

Anyway, this collection is rather humble compared to some of the other tools listed there. It's just a collection of odd single-use tools that don't fit in anywhere else. All of them are really just lua scripts with a nice wx interface; a fair bit of the work (ie dealing with image formats, compressing pngs) is done by command line tools that other people wrote. I guess this is really no different than using someone else's library in a compiled application, though.

What makes them "Really Awesome" (in my mind, at least) is as far as I know, there are no other tools out there that do exactly the things these tools do. Otherwise, I probably wouldn't have bothered writing these ;p
User avatar
bagheadspidey
 
Joined: 21 Oct 2007

Re: [doomcrap] Collection of Really Awesome Programs (for Doom)

Postby Captain Ventris » Wed Apr 23, 2008 8:00 pm

bagheadspidey wrote:
Captain Ventris wrote:I say sticky it.


I think this is really the best place for that... Imagine if every tool listed on that page had a sticky forum topic :?


Oh, yes. This WOULD fall into the same classification as those, now wouldn't it?
User avatar
Captain Ventris
Buy my novel, “The Shadow Among The Stars” on Amazon!
 
Joined: 31 Jul 2006
Location: San Antonio, Texas

Re: [doomcrap] Collection of Really Awesome Programs (for Doom)

Postby leileilol » Wed Apr 23, 2008 8:37 pm

geez 6 megs for these processes that's insane
User avatar
leileilol
ダークエルフ!!!!!!!!!!
 
Joined: 30 May 2004
Location: GNU/Hell

Re: [doomcrap] Collection of Really Awesome Programs (for Doom)

Postby bagheadspidey » Wed Apr 23, 2008 10:19 pm

Not really. The VB3 dll was like 5 megs, and that was in the mid nineties.

This is all interpreted code, and the script interpreter makes up the bulk of it. Both a linux and windows build of the script interpreter are included; they're about 5 megs each. What I find insane is the compression I'm getting out of zip.

Code: Select allExpand view
doomcrap:
total 6.1M
  4.0K doomcrap-0.1.1  6.1M doomcrap-0.1.zip

doomcrap/doomcrap-0.1.1/bin:
total 12M
  5.1M wxlua  6.9M wxlua.exe

doomcrap/doomcrap-0.1.1/util:
total 5.2M
  4.7M convert.exe    224K pngcrush.exe   76K setpng.exe
   28K imagetool.exe  228K pngquant.exe


(but i would like to get rid of imagemagick eventually.)
User avatar
bagheadspidey
 
Joined: 21 Oct 2007

Re: [doomcrap] Collection of Really Awesome Programs (for Doom)

Postby Nash » Sun May 25, 2008 4:21 pm

Spidey, help! :(

doomfontgen will never successfully save LMPs or convert PCX to lmp no matter what I do! It keeps saying "Unable to save (path).lmp!" or if I try to use the image converter to convert to LMP, it'll say "Nothing to save". ;(

Any ideas?

EDIT: After trying to poke around with the tools provided with doomfontgen, I think I know why it doesn't work. It doesn't work with fonts that have inconsistent height in pixels. Attempting to manually convert my PCX to LMP using imagetool reveals that.

Do you have any idea how to fix this?
User avatar
Nash
 
 
 
Joined: 27 Oct 2003
Location: Kuala Lumpur, Malaysia
Github ID: nashmuhandes

Re: [doomcrap] Collection of Really Awesome Programs (for Doom)

Postby bagheadspidey » Sun May 25, 2008 4:29 pm

Hmm, I haven't looked at this in a while but I'll try to get it working for you. Check your PM.

edit - are you sure you have the newest version? the version posted with DoomCrap is newer than the version on sf.net. I remember noticing and fixing this bug so it should be fixed in that version.
User avatar
bagheadspidey
 
Joined: 21 Oct 2007

Re: [doomcrap] Collection of Really Awesome Programs (for Doom)

Postby Nash » Sun May 25, 2008 4:39 pm

I'm using 0.2.7. Where to get the latest version?

Read your PM...
User avatar
Nash
 
 
 
Joined: 27 Oct 2003
Location: Kuala Lumpur, Malaysia
Github ID: nashmuhandes

Re: [doomcrap] Collection of Really Awesome Programs (for Doom)

Postby bagheadspidey » Sun May 25, 2008 11:42 pm

Nash and I had a long and ultimately confusing bug testing session, the upshot of which was some of this stuff just doesn't seem to work right on windows.

I place the blame squarely on imagemagick for this, and have decided never to use it for anything again... I'm switching to GraphicsMagick for my all-in-one scripted imaging needs. Hopefully this will provide a less of a moving target for cross-platform scripting. Also it happens to have a pretty obvious feature that ImageMagick seems to lack (the -map option), so we can lose some ugly hacks.

Further bulletins as events warrant.
User avatar
bagheadspidey
 
Joined: 21 Oct 2007

Re: [doomcrap] Collection of Really Awesome Programs (for Doom)

Postby Ghastly » Mon Feb 16, 2009 9:19 pm

(Sorry for the year bump)

Anyone willing to mirror this? I get a 'failure to connect to server' error, when I try to download it. I already PMed BHS, and he said to ask here.

Edit: It finally let me download, after 20 or so tries. Nevermind.
User avatar
Ghastly
Rather ghastly
Spotlight Team
 
Joined: 06 Jul 2007

Re: [doomcrap] Collection of Really Awesome Programs (for Doom)

Postby bagheadspidey » Mon Mar 02, 2009 5:06 pm

It has a new home here now - http://baghead.drdteam.org/tools.xml =)
User avatar
bagheadspidey
 
Joined: 21 Oct 2007

Re: [doomcrap] Collection of Really Awesome Programs (for Do

Postby RetroNuva10 » Thu Mar 03, 2016 12:08 pm

How do I use the picDump batch? It doesn't allow me to choose a folder with the images..
RetroNuva10
 
Joined: 03 Mar 2016


Return to Editors / Asset Manipulation

Who is online

Users browsing this forum: No registered users and 0 guests