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Postby CeeJay » Sat Dec 18, 2021 11:41 am


Taking EDGE 1.35 as the base, we are working on a new fork with the aim of solving long-standing bugs and adding some quality of life features. Also, one of our primary goals is to have an EDGE that will run well on older or less powerful hardware compared to the 2.x fork. Right now it runs perfectly on Raspberry Pi for example.

Major new features so far compared to EDGE 1.35:
- A soundfont-capable MIDI player (.sf2 support).
- Support for MP3 music and sound effects.
- Migration from SDL1 to SDL2 (longevity and potential new features).
- Improved support for gamepads.
- Expanded DDF, RTS, and COAL features.
- Full support for both HacX 1.2 and Harmony IWADs.
- Widescreen statusbar, intermission, and title screens.
- Replaced GLBSP with AJBSP as EDGE-Classic's internal nodebuilder.
- A load of longstanding bugs fixed (see full changelog).

Github page: https://github.com/dashodanger/EDGE-classic/releases/tag/1.1

Original Doomworld post: https://www.doomworld.com/forum/topic/1 ... e-classic/

EDGE-Classic team:
Dashodanger: coding
Lobo: coding
CeeJay: testing, feedback, ideas

CHANGELOG (fixes and new features)
Last edited by CeeJay on Sat Apr 09, 2022 2:01 am, edited 1 time in total.
Joined: 14 Mar 2010

Re: EDGE-Classic

Postby Redneckerz » Wed Dec 22, 2021 10:43 am

A great follow up in the Edge heritage. Atleast i hope more standalone games c0ome from it!
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Graphics Processor: Intel (Modern GZDoom)

Re: EDGE-Classic

Postby dasho » Sat Apr 09, 2022 12:48 am

Hey all, sorry that the thread was kept so quiet but just wanted to announce that we've just released version 1.1 of EDGE-Classic with some coolio new features.

You can grab the release package at https://github.com/dashodanger/EDGE-classic/releases/tag/1.1

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Re: EDGE-Classic

Postby CeeJay » Sat Apr 09, 2022 2:03 am

First post updated accordingly.
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Re: EDGE-Classic

Postby dasho » Mon Apr 11, 2022 1:32 pm

If you're on the Discord this will be old news, but in case you're not here are some quick showcase videos with some of 1.1's new features:
-Verdana-style menu font
-Inventory system
-DDFFLAT Impact effects and footstep noises
-Animated Liquid Options: Vanilla, SMMU, SMMU+Swirl, and Parallax
-SID music player

Vanilla Heretic

Heretic + HereticPretty pack by Lobo (in progress)

Doom E1M1 with SID cover by Klegg
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Re: EDGE-Classic

Postby Kappes Buur » Wed Apr 13, 2022 10:24 am

I just watched the videos, well tried to watch, but the menus made me stop.

Can you fix the menu so that the text lettering does not run into each other?
It really looks a bit unfinished, considering that the Verdana-style menu was
proudly announced.

Ah, SID player is a plus.
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Re: EDGE-Classic

Postby dasho » Wed Apr 13, 2022 10:48 am

Yeah, in the freeze frame I see your point for sure. The Verdana fonts would likely remain in places like the option menu and such instead of Skill/Episode select, but the spacing still needs to be addressed.

To your other point, Heretic support is indeed unfinished, especially compared to Doom. It is only with 1.1 that there is even an inventory mechanism for Heretic to use, but we'll work on the polish as time goes on.
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