EDGE-Classic

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EDGE-Classic

Postby CeeJay » Sat Dec 18, 2021 11:41 am

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Taking EDGE 1.35 as the base, we are working on a new fork with the aim of solving long-standing bugs and adding some quality of life features. Also, one of our primary goals is to have an EDGE that will run well on older or less powerful hardware compared to the 2.x fork. Right now it runs perfectly on Raspberry Pi for example.

Major new features so far compared to EDGE 1.35:
- A soundfont-capable MIDI player (.sf2 support).
- Support for MP3 music and sound effects.
- Migration from SDL1 to SDL2 (longevity and potential new features).
- Improved support for gamepads.
- Expanded DDF, RTS, and COAL features.
- Full support for both HacX 1.2 and Harmony IWADs.
- Widescreen statusbar, intermission, and title screens.
- Replaced GLBSP with AJBSP as EDGE-Classic's internal nodebuilder.
- A load of longstanding bugs fixed (see full changelog).

Github page: https://github.com/dashodanger/EDGE-classic/releases/tag/1.0

Original Doomworld post: https://www.doomworld.com/forum/topic/1 ... e-classic/

EDGE-Classic team:
Dashodanger: coding
Lobo: coding
CeeJay: testing, feedback, ideas

CHANGELOG (fixes and new features)
Spoiler:
CeeJay
 
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Re: EDGE-Classic

Postby Redneckerz » Wed Dec 22, 2021 10:43 am

A great follow up in the Edge heritage. Atleast i hope more standalone games c0ome from it!
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Graphics Processor: Intel (Modern GZDoom)


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