drfrag wrote:It's up. Thanks @TDRR and @Redneckrz for testing.
https://github.com/drfrag666/zdoom32/releases
I uploaded it last night. I've also updated ZDoom32 with some things from ZZDoom and other stuff.
drfrag wrote:I've done it myself, i doubt there's interest though. Please refer to the ZDoom32 thread (not that i give many details there).
About LZDoom there's still a pending 3.88b release but i'm waiting for some upstream fixes. Besides i'm in serious trouble in real life, i live in Spain remember.
Redneckerz wrote:Ofcourse there is interest, if people get all giddy up for a slimlined 2.8.1 build (RZDoom) then people surely will enjoy a modernized ZDoom with support for newish standards. Plus its stable.
No matter what ill include ZZDoom in my ports list and ill likely will use it quite a bit considering i do like the software renderer.
Graf Zahl wrote:I think you are totally overestimating that reaction on Doomworld. It was a handful of people who got some mild excitement, but this port will surely end up like any other attempt to revive the past: A small number of people may try it out, and lay it aside again. Drfrag's estimate appears to be a lot more grounded. You have to be realistic about these things. These ports are mainly fun to make but ultimately will remain a tiny, tiny niche never reaching any kind of critical mass.
Users browsing this forum: No registered users and 0 guests