The HxDoom project (Updated as of 24NOV2020)

HxDoom. The Haxelib adaption of id Tech 1 that can go anywhere and be used by anyone!
https://github.com/kevansevans/HxDoom
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The goal of HxDoom is to create a cross platform library that can be used to make Doom related programs with. The language HxDoom is being built with is Haxe, a cross platform toolkit and language built with singular source cross platform deployment in mind. Wherever Haxe can deploy, HxDoom must do the same! This, however, does not mean any projects using HxDoom as a library have to abide to this.
Advantages this will provide:
- Users will not need to fork someone else's code to maintain parity.
- Less susceptibility to playing catch up for when new features are implemented.
- Cross platform deployment from the get-go without having to make different branches of ones source.
- Projects using HxDoom are not required to make their projects open source (But you really should make them open anyways).
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Looking to recruit!
Yes! Applications to help with the project are now open! I'm not sure what sort of requirements I'm looking for, but obvious programming experience is a must, and willingness to work with a semi-niche programming language is needed as well. Or if you just want to make some quick fixes/contributions and make pull requests, that's welcome too!
https://github.com/kevansevans/HxDoom
////////////////////////////////////////////////////////////////////////////////////////////////////
The goal of HxDoom is to create a cross platform library that can be used to make Doom related programs with. The language HxDoom is being built with is Haxe, a cross platform toolkit and language built with singular source cross platform deployment in mind. Wherever Haxe can deploy, HxDoom must do the same! This, however, does not mean any projects using HxDoom as a library have to abide to this.
Advantages this will provide:
- Users will not need to fork someone else's code to maintain parity.
- Less susceptibility to playing catch up for when new features are implemented.
- Cross platform deployment from the get-go without having to make different branches of ones source.
- Projects using HxDoom are not required to make their projects open source (But you really should make them open anyways).
////////////////////////////////////////////////////////////////////////////////////////////////////
Looking to recruit!
Yes! Applications to help with the project are now open! I'm not sure what sort of requirements I'm looking for, but obvious programming experience is a must, and willingness to work with a semi-niche programming language is needed as well. Or if you just want to make some quick fixes/contributions and make pull requests, that's welcome too!